Skip to navigation

PCPro-Computing in the Real World Printed from www.pcpro.co.uk

Register to receive our regular email newsletter at http://www.pcpro.co.uk/registration.

The newsletter contains links to our latest PC news, product reviews, features and how-to guides, plus special offers and competitions.

Adobe LiveMotion 2

Verdict

LiveMotion 2 tries to match Flash for scriptability, but offers little new for the non-programmer.

Review Date: 11 Mar 2002

Price when reviewed: introductory price, (£170 inc VAT); upgrade, £70 (£82 inc VAT)

Overall Rating
4 stars out of 6

With Photoshop and Illustrator, Adobe is the giant of print-orientated graphics, but Macromedia stole the Web graphics crown with its bitmap-orientated Fireworks and especially its dynamic, interactive vector-based Flash (version 5 reviewed issue 72, p208). Adobe's response was to try and offer the best of both in a single application: LiveMotion.

Not surprisingly, there was plenty for users to get to grips with in version 1 (see Reviews, issue 71, p189), especially as LiveMotion took a radical approach to object creation and formatting built on multilayered objects and non-destructive styles. Perhaps it's as well to let everything bed in, but there's little new creative power in version 2. In fact, the most obvious difference is that the previous range of Photoshop filters has been removed.

Generally, for advanced creative work, you're expected to create and edit bitmap and vector objects in Photoshop and Illustrator with the Edit Original command (assuming you own the apps, of course). You can also simply drag Photoshop PSD and Illustrator AI files (including effects and transparency) into your LiveMotion composition. Multilayered files can be converted to individual objects, groups or sequences, and manipulated in LiveMotion with any changes automatically updated.

LiveMotion's integration with GoLive (see p144) has been improved. Using the Web palette you can mark objects as variables, and GoLive will detect these replacement tags to enable automated graphics production, animation building and file updates. You can change both text and styles directly from within GoLive, which will launch LiveMotion and generate the new SWF file. You can also automatically update all the SWF files on a site. It's impressive, but it comes at a cost - version 1's Batch Replace command for turning HTML tags into formatted graphics has been dropped.

The name LiveMotion comes from its ability to bring compositions to life as animations; these are then output as QuickTime movies, animated GIFs and, most importantly, Flash SWFs. LiveMotion 2 copies Flash by renaming its Timeline-independent animations 'movie clips' and making these more central to the Timeline, but otherwise the two are very different. Unlike Flash's frame-based approach, LiveMotion is property-based, modelled on After Effects (version 5 reviewed issue 83, p174). In fact, the similarity is such that you can cut and paste After Effects keyframes into LiveMotion, as well as opening files saved in AMX format.

Another welcome import from After Effects is the ability to time-stretch an effect or the entire animation. You can also take more control of the animation process by temporarily locking or hiding objects in the Composition window or the Timeline and calling up the most common animatable properties with single-key shortcuts.

The improvements to LiveMotion's animation capabilities are welcome, but the biggest change is the introduction of scripting. Using the JavaScript-based Script Editor, you can create automation scripts to take care of repetitive or complex tasks complete with loops, mathematical functions and conditional logic. It offers colour coding, auto-indent, syntax checking, find and replace, a DOM browser and an advanced debugging environment. It's serious power, but it's seriously intimidating. Thankfully, the average user can still benefit from presupplied scripts.

Control over LiveMotion through Automation Scripting is only half the story; Player Scripting lets you control the Flash player during animation run-time. Using the DOM browser in the Script Editor, you can access all the power of Macromedia's ActionScript language to give your compositions real intelligent interactivity. You can use LiveMotion 2 to create anything from an online game to a chat room to an XML-based e-commerce site.

1 2
Be the first to comment this article

You need to Login or Register to comment.

(optional)

advertisement

Most Commented Reviews
Latest News Stories Subscribe to our RSS Feeds
Latest Blog Posts Subscribe to our RSS Feeds
Latest Features
Latest Real World Computing

advertisement

Sponsored Links
 
SEARCH
SIGN UP

Your email:

Your password:

remember me

advertisement


Hitwise Top 10 Website 2008