Adobe Premiere Pro CS5 review
in Software
Verdict
A huge update, with the most powerful real-time playback engine in any current PC video editing app, plus comprehensive format support
Review Date: 12 Apr 2010
Reviewed By: James Morris
Price when reviewed: £575 (£676 inc VAT)
Features & Design
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Value for Money
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Ease of Use
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Video production is one of the most memory-intensive tasks a computer can perform. Huge hard disks are required, and holding frames in memory during editing takes all the RAM you can throw at it, more so since the move to high definition. With this in mind, at long last Adobe has taken the plunge and moved its mainstream desktop video editor, Premiere Pro, to 64-bit. The CS5 version is a huge release, drawing a line underneath the last four versions.
New threads
The new codebase underlying both Premiere Pro and After Effects CS5 is being called the Mercury Playback Engine, and the smooth but shiny fluid connotations aren't unwarranted. Whereas Premiere Pro CS4 would struggle with a couple of layers of HDV, this version can mix multiple tracks in real time, and scrub even more with a useful level of fluidity.
For example, on our test rig, a workstation featuring a quad-core 2.2GHz AMD Phenom 9550 CPU and 6GB of DDR2 memory, Premiere Pro CS5 managed to play five layers of 720p DVC Pro HD fluidly, although it began to skip frames above this. It also had trouble when applying multiple effects to footage shot on the RED camera at a resolution of 2,816 x 2,304. Nevertheless, the system was using close to 100% of overall processor time during playback, across all four cores, showing that Adobe is making full use of multiple threads.
The Mercury Playback Engine can also harness hardware 3D acceleration. While previous versions of Premiere Pro had hardware support enabled for a handful of filter effects, this has now been built into the software at a much more fundamental level.
The bad news is that Adobe's long-standing relationship with Nvidia for products such as the Quadro CX means that only CUDA-enabled graphics cards are supported, and only a subset thereof as well. At the time of writing, the list comprised of the GeForce GTX 285, Quadro FX 3800, 4800, 5800, and CX. As a result, we couldn't enable hardware acceleration on our test system, which was equipped with a mid-range Nvidia Quadro FX 1700.
Even without the 3D graphics support, Premiere Pro CS5's software-only abilities are commendable, and beyond the capabilities of CS4 with dedicated hardware such as Matrox's RT.X2.
Leaving 32-bit behind
However, there is another price to pay for the Mercury Playback Engine's level of smoothness, and this is why CS5 is a watershed, rather than just a huge upgrade. It's only available in 64-bit form. If you're still running a 32-bit environment, you'll have to stick with CS4. Sony has been offering 64-bit versions of Vegas for a couple of years now, but these have been developed alongside a continuing 32-bit alternative. Since Premiere Pro CS5's new underlying code is so intertwined with being 64-bit, a 32-bit version would miss out on a large part of what's new in this upgrade.
Nevertheless, Premiere Pro CS5 does have some new capabilities that aren't directly the result of the Mercury Playback Engine's 64-bit code. The range of natively supported video types has been further expanded. Adobe added compatibility with H.264-based video formats in CS4, and CS5 consolidates on this. AVC-Intra 100 and AVCCAM files are now supported natively, as are 10-bit Digital Picture Exchange (DPX) files and Sony's Long GOP MPEG-2-based XDCAM HD 50, which incorporates 4:2:2 colour. The latter also bodes well for forthcoming Canon camcorders, which record in a compatible format.
From around the web
Is there a list of other DSLR cameras compatible with the new software? I have a canon 550d
By onthejazz on 12 Apr 2010 ![]()
There were many complaints about the stability of CS4 after installation of the 'elemental accelerator' plugin.
It would also be interesting to see how much of an influence graphic acceleration now has on program speed?
By onthejazz on 12 Apr 2010 ![]()
Geforce gtx 260m CUDA
That's the card on our Quad core notebook. Where do we go to find out if our graphic card works wonders with PP CS5?
By VideographyLab on 13 Apr 2010 ![]()
RE VideographyLab
A bit late but if anyone else what to know Mercury Playback Engine supported cards:
Quadro CX
Quadro FX 3800
Quadro FX 4800
Quadro FX 5800
GeForce GTX 285
By doogal8 on 11 May 2010 ![]()
CUDA supported devices
Dear all,
While Adobe only officially supports a handful of CUDA devices, a simple hack will allow you to use ANY CUDA device as long as it has over 1GB of VRAM.
Google it or message me.
I have Premiere CS5 on my i7 laptop with a GTS360m graphics card, and I have full GPU acceleration. I do a lot of DSLR (7D) footage.
Also on my GTX260 on my QUAD desktop.
By foucachon on 30 Nov 2010 ![]()
Just dreadful
Very late to this party, but I have to say something. For such an expensive product its stability is beyond the pale. After a fresh install (on a very good system I might add) its so slow at everything. From loading to importing files. I imported 100 wav files. 35 minutes later the hard drive is still whirring like no tomorrow. And for a software product which entire selling point is video editing, it's not compatible with xvid/divx/avi out the box. Only with some tweaking which I should'nt have to do does it finally work. All I can say is thank goodness my employer paid for a license for this and not me. The high score of this review winds me up.
By X1982X on 5 Jul 2011 ![]()
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