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LG Optimus 3D review

in Smartphones

Verdict

The 3D screen and dual camera lenses make for a phone that’s fun to play with, but battery life is embarrassing

Review Date: 15 Jul 2011

Reviewed By: David Bayon

Price when reviewed: Free, on a £25.00 per month, 24 months contract.

Overall Rating
4 stars out of 6

Features & Design
5 stars out of 6

Value for Money
3 stars out of 6

Performance
3 stars out of 6

Whenever we cover 3D products in PC Pro, the feedback is always the same: nice, but come back when you’ve got rid of the glasses. The problem is that doing so isn’t easy, as the TV manufacturers beavering away on a solution know only too well.

With a handheld, however, the barriers to glasses-free 3D are much lower – there’s only one pair of eyes to deal with, and generally always at the same viewing position. So first Nintendo launched its 3DS console, then several pocket camcorder manufacturers followed suit, and now LG has won the race to bring us the first glasses-free 3D smartphone, the Optimus 3D.

LG Optimus 3D

Physically, it isn’t too different from previous LG phones. The first thing you’ll notice is that it’s a little chunky, the 168g weight is higher than most new phones we see these days. But the edges are nicely rounded and the removable back is a nice soft plastic, with a raised silver strip to house the camera hardware.

From the front there’s no visible sign of the added 3D, with a standard 4.3in screen that doesn’t look to be buried behind any extra magic layers. It’s a capacitive touchscreen with the usual 480 x 800 resolution, decent brightness, which we measured at 394cd/m2, and a contrast ratio of around 850:1. It’s no IPS marvel but it’s good enough, and it has that 3D party trick that even the best smartphone rivals can’t match.

LG Optimus 3D

To try it out, push the dedicated 3D button on the right side and up pops a fancy carousel menu. If that effect doesn’t impress, the quickest way to get more 3D is to fire up one of the four preloaded games: popular shooter Nova, racer Asphalt 6, Let’s Golf 2 or Gulliver’s Travels. The quality of the depth effect varies from game to game and scene to scene, but there’s no denying the glasses-free technology works. Occasionally, it takes a few seconds to focus as the perspective shifts, and it feels more like hard work on the eyes than wearing glasses, but it’s good fun.

Games are probably the weakest demonstration, though. Flip the phone over and you’ll see its best feature: a pair of linked 5-megapixel cameras with a flash between them, capable of recording stereoscopic video at 720p and 30fps, or taking 3D stills. You can slide the depth of the effect up and down as you play them back, and although it sometimes has a cardboard cut-out layered look about it, the 3D effect on these real-world captures is genuinely impressive.

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User comments

Why are the cameras so close?

You'd think that a 3D camera would work best with the lenses about as far apart as the human eyes. So why place them so gratuitously close when the form factor of the device easily allows you to do much better?

I have a similar issue with my Panasonic DMC-TZ7 camera which has clearly labelled stereo microphones placed only a few millimetres apart and on the top. Surely they'd work better if positioned on opposite sides of the camera as close as the form factor allows to the arrangement of human ears?

Maybe product designers need to study human biology!

By JohnAHind on 15 Jul 2011

Re: Why are the cameras so close?

Having a lens separation equivalent to the distance between the human eyes will only work for lenses that have the same focal length (and thus the same field of view) as the human eye.

Most cell phone cameras have a longer equivalent focal length than the human eye and thus smaller fields of view and thus need to be placed closer together.

Whilst this isn't the whole story in terms of optimum lens separartion for 3D recording I suspect it goes a long way towards explaining the close separation of the LG's lenses.

As for the mic on your Panasonic camera I would suggest that the quality of the audio recording and the situations it is likely to used in probably don't justify the cost of widely separated microphones.

By mrajs on 15 Jul 2011

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