Tech preview: Asus EAH3850 X3 Trinity review
Verdict
Three may be the magic number, but this triple-GPU card highlights the inefficiencies of parallel graphics.
Review Date: 9 Apr 2008
Reviewed By: Darien Graham-Smith
Price when reviewed:
With the launch of Nvidia's GeForce 9800 GX2 as a rival to the ATi Radeon HD 3870 X2, dual-GPU graphics cards are en vogue right now. But Taiwanese manufacturer Asus has upped the ante, mounting three Radeon HD 3850 GPUs on a single card with a total of 1.5GB of RAM to create what it's calling the EAH3850 X3 Trinity.
The X3 isn't officially sanctioned by AMD - it's Asus' own design, and before you reach for your wallet, be warned that the company doesn't actually plan to sell Trinity-based graphics cards. The card we tested is one of only ten in the world, produced purely as proofs of concept. There are no plans to make any more.
But while the X3 may be of no great commercial consequence, it's still an interesting artefact. For one thing, it shows up how poorly graphical processing power scales with current games and drivers. A standard 512MB HD 3850 running our Crysis benchmark in high detail at 1,280 x 1,024 averaged 26fps, while switching to the X3 increased that score by just 3fps. By comparison, a single-GPU HD 3870 brought a very similar a frame rate of 30fps.
Crysis at 1,280 x 1,024 with High settings isn't one of our primary benchmarks, but we've quoted the score as it's one of the few tests in which we actually found an increase. Even using the latest Catalyst drivers we repeatedly witnessed framerates plummeting when the third GPU was enabled, and often even with just two; it's clear that the reliability of the X3 is all over the place. We were told that older games such as Half Life 2 see far more consistent improvements, but the idea of using such a high-end card on anything but the latest games is a little ludicrous.
In case you're wondering, Asus opted for the HD 3850 GPU rather than the faster HD 3870 for reasons of power. Even with this lesser chip, our X3 test rig peaked at a whopping 296W, compared with 186W for a standard 3850 system. With an HD 3870 X2, the system exceeded 300W, and that's with just two GPUs.
Interestingly, despite this serious power draw, Asus has chosen to run the X3 from a single 8-pin connector. As it's an engineering sample rather than a real product, Asus hasn't laid down any PSU recommendations, but we played safe by giving it a powerful rail all to itself.
Another consideration is heat. Rather than trying to cram three GPUs in a row onto the card, Asus has spaced them out, placing one on the top of the card and two on the underside. This creates its own problem, though: attaching heatsinks and fans to both sides of the card would prevent it from fitting into some case arrangements, and defeat access to neighbouring expansion slots.
So instead, Asus has used a low-profile heat-pipe system that channels the heat to a heatsink at the back of the card, from where it's dissipated by externally-powered fluid cooling pipes. If the X3 were destined to be a retail product then Asus would doubtless work on a more elegant solution, but this conspicuous cooling system is a worthy reminder of the huge amount of power that's being wasted as heat for the sake of a few extra frames a second. And that's to say nothing of the power expended in dissipating that heat. Green computing it's not.
The X3 is an interesting demonstration of engineering potential, but its real value is as a demonstration of how fundamentally inefficient multi-GPU gaming is. As multi-threaded computing becomes more common, we can hope that developers focus on making 3D graphics scale better across multiple GPUs: then, at least, the extra power requirements may translate to a worthwhile performance boost. For now, though, ethical consumers should be thanking Asus for not putting the X3 Trinity into commercial production.
From around the web
advertisement
- LinkedIn revenue doubles as membership soars
- Kodak kills off cameras
- UK broadband project spending £1m on legal fees
- Microsoft: Windows on ARM won't be sold separately
- Intel pays five hours of profits to settle antitrust case
- Windows 8 on ARM to run desktop apps... but only Office
- Ofcom dithers over plans to tackle broadband slamming
- Data boost bolsters Vodafone revenue
- Google working on cloud storage system
- Lenovo's profit leaps 54% on market gains
- Chrome's shine getting lost in translation
- BytePac: the cardboard hard disk enclosure
- How tech loosens our grip on reality
- Hokum watch: Safer Internet Day
- Why I'm deleting Adobe from my PC
- Prepare to be patronised: it's Safer Internet Day
- Dear Sony, Samsung and every other tech company in the world: stop trying to be Apple
- Will Apple's Final Cut Pro X update placate the pros?
- Smartr Contacts for iPhone review
- Switching to Office 365's Outlook Web App
- The ultimate guide to passwords
- How Apple lulls Mac owners into a false sense of security
- Privacy - outdated luxury or public necessity?
- Building the bionic man
- The making of open-source software
- Top 10 stupid security stories of 2011
- 10 techs to watch in 2012
- PC Pro's favourite tech products of 2011
- 10 most read articles on PC Pro in 2011
- 50 ways to make your PC better
- Why virtualisation hasn't slowed the growth of data
- How to make Google AdWords work for your business
- The curse of sloppily written software
- Paying for your crimes with Bitcoin
- Behind the scenes: tech support for Formula 1
- The security risk of fat fingers
- Why Windows Phone 7 isn't quite ready for business
- When will Microsoft stop fiddling with Windows 8?
- Flash down the pan?
- Metro Style apps vs desktop applications
advertisement





