API rules force Twitter clients to hike prices
By David Bayon
Posted on 4 Dec 2012 at 11:14
A Windows 8 Twitter client crippled by the social network's new API rules has relaunched as a paid app - part of a growing trend.
Tweetro was one of the many Twitter clients affected by new API rules that limit each to a maximum of 100,000 user tokens. After hitting that number, developer Lazyworm Applications chose to pull the app from the Windows Store and relaunch it as Tweetro+ - with a £6.99 price tag.
"Had these restrictions not been imposed on us, we'd be more than happy to continue distributing the app freely as the exposure we've received from doing so has been amazing," said the company on its website.
"Unfortunately, the circumstances have forced us to put a price tag on it to justify ongoing development. Of course, these restrictions also apply to Tweetro+ meaning we'll only ever be able to distribute it to a limited number of people."
In a Q&A below the post, the developer adds that "on top of this, Microsoft will be taking up to 30% of our revenue".
That £6.99 price allows users to run two Twitter accounts from within the app, with a further three available via an in-app purchase.
Tweetro+ isn't the first to take the paid-for route. Developer Tapbots ran into the same roadblock with its popular Tweetbot client.
When it launched Tweetbot for Mac in October, eyebrows were raised at its £13.99 price, but the developers claimed the new user limit left it no option.
"This limit and our desire to continue to support the app once we sell out is why we’ve priced Tweetbot for Mac a little higher than we’d like. It’s the best thing we can do for the long term viability of the product," the company said on its blog.
"We know some will not be happy about Tweetbot for Mac’s pricing, but the bottom line is Twitter needs to provide us with more tokens for us to be able to sell at a lower the price. We spent a year developing this app and it’s the only way for us to be able to make our money back and continue supporting it with updates in the future."
Tapbots further justified the £13.99 figure, saying "that has been the price point for quality utility apps on the Mac for years".
The imposition of a hard limit means developers now know how much money per user they need to make to cover their costs. With advertising unpopular among Twitter users, paid-for Twitter apps could well become the norm.
They'd sell loads of copies of this app at 69p.
The chances of me splashing out £6.99 for something that does less than the free iPad Twitter app is, to say the least, remote.
By revsorg on 4 Dec 2012
I think the whole point of the article is that they couldn't sell more than 100,000 copies due to the Twitter API restrictions!
By deek_arma on 5 Dec 2012
Did you miss the whole point of this article?
THEY have to pay twitter in order to make the app actually access Twitter. If they sell it for your suggested 69p then THEY will have to pay out of their own money for this access so they will have a company that makes a loss for every user. Not exactly a good business model.
They are charging this to cover costs!
By nniillaa on 5 Dec 2012
I understood the whole point of the article thank you.
By revsorg on 5 Dec 2012
- Play it again: Berlin's Computer Game Museum
- Switching from iPhone to Android: what I miss, what I don't
- Tech City: Easy to score when you move the goalposts
- How to remove SkyDrive from the Windows 8.1 Explorer
- Switching from iPhone to Android? Switch off iMessage
- Why is Google pumping more money into Firefox?
- Sky Broadband Shield review
- Samsung Galaxy S4: how to double your battery life
- Motorola Moto G review: first look
- IBM Watson meets Willy Wonka
- The importance of load balancing
- Windows Phone App Studio: an easy way to create your first Windows Phone 8 app
- The end of Windows XP support: what it really means for businesses
- Don't rely on Chrome's password vault
- Using Buffer to manage your social media
- Microsoft needs its own Steve Jobs
- Forget credit cards: hackers want your Facebook account
- Can't get fast enough broadband? Here's what to do
- Leap Motion and the battle against UI stagnation
- How to build a really bad network