XML3D: the 3D web's new champion?
By Stuart Turton in Hannover
Posted on 3 Mar 2010 at 18:58
As Mozilla and Google push to bring native 3D rendering to the browser, a team of German researchers could beat them to the punch with XML3D.
In an impressive presentation at CeBIT, the team from Saarland University demonstrated the Venice Wikipedia page spiced up with a 3D scene of one of the city's palaces.
The scene was embedded into the page just as an image would be, but could be interacted with like any 3D application, allowing the team to take us on a seamless virtual tour through the palace, running without any noticeable lag or judder.
XML3D is an extension to HTML, and that means we use the same events as HTML; programmers can apply their knowledge to 3D without needing to become an expert in another language
According to project lead Professor Philipp Slusallek, what separates XML3D from competing projects, such as Google's O3D and Mozilla's WebGL, is that it simply extends HTML with a real-time raytracing algorithm.
"XML3D is an extension to HTML, and that means we use the same events as HTML; programmers can apply their knowledge to 3D without needing to become an expert in another language," said Slusallek.
Slusallek demonstrated XML3D on a version of Firefox modified to support the technology, and claimed the team would release the browser to the public in the next few weeks. A modified version of WebKit is also on the way.
Slusallek claimed he wanted to make 3D as ubiquitous on the web as images and video, and his team have already approached the World Wide Web Consortium (W3C) in the hopes of making it a standard.
"We're ready to go, the technology works," he said.
Is this the same as VRML
I did a course at uni in 2002 programming in VRML and Java. It had a browser plug-in and sounded very similar to this.
By john_coller on 4 Mar 2010
Better use standards
By bogus39 on 4 Mar 2010
Is is really "raytracing"?
The article states the rendering uses raytracing. Although there are some bleeding-edge GPU real-time raytracing techniques, this would be pretty unconventional. Is it perhaps just using standard rasterisation of triangles instead of raytracing, like every other 3D app and game out there?
By tartley on 10 Mar 2010
Just a note, the demonstration at CeBIT was raytraced in real time through a ray tracer developed in house called RTFact. This was basically an "in-between" step in the development of XML3D, and gave a chance to show off another project the department is working on (the real time ray tracer).
The final implementation of XML3D will run on WebGL, so no plugins or special builds are necessary. RTFact will remain a possibility to do ray tracing with XML3D, but it won't be required.
By copacetic on 5 May 2010
- Google Glass: mugger bait, pub problem and other lessons learned from two dangerous weeks
- Twitter, please don't fiddle with my feed
- How Satya Nadella can get some pay-raise karma
- Windows 10: a step back to go forward
- Michael Dell: Cloud infrastructure is the roads, bridges and highways of the 21st century
- How to check your identity hasn’t been sold to the hackers
- Tim Cook: this is how much TV has changed since the 70s
- Westminster wins the .London battle
- 20 years of PC Pro: from deep pan pizza to virtualisation
- Five reasons why the Apple Watch leaves me cold
- How to sell more ebooks on Amazon
- 10 ways to make your business more secure
- Top five VoIP mistakes
- How to add in-app purchasing to an iPhone, Android or Windows app
- Remote-control ransomware: TeamViewer and software hardball
- Why laptops with serial ports matter to the Internet of Things
- Make your mobile battery last longer
- Small steps into handling Big Data
- Nexus 5: does it really run stock Android?
- How to get broadband to a garden office