Seven days in Second Life
Posted on 27 Nov 2006 at 11:35
It's for the best: I only plan to be in Second Life for another day and the last thing the world needs is another single mother.
Day 7
It's my final day as Bozza Bayliss, and considering that I've spent a fair portion of the week gambling, womanising and contemplating becoming an estate agent, it's time to seek salvation. I notice a women's bible study group on the event list and, although I fall at the first hurdle in that group's description, a church surely can't be far away.
My hunch pays off and, even though I've blundered into the middle of a women's group, a delightful woman called Hensonian Pennyfeather takes pity and gives me a guided tour of the religious camp. She guides me around the most intricate and beautiful architecture I've seen all week, including a magnificent stain-glass window that must have taken weeks to complete with Second Life's rudimentary creative tools.
She also shows me a "secret underground entrance" (God's bat-cave, if you will), where there's literally a light at the end of the tunnel, silhouetted against which is an image of Jesus. Hensonian rushes into the Lord's arms and beckons me to follow. Given my earlier sins, I fear the Lord will send me hurtling back into the darkness, but to his immense credit, I'm welcomed into the flock. And what better way to bid farewell to my Second Life?
I don't mind admitting that I'd become rather attached to my alter ego. I shall miss the good-humoured folk at the Three Lions pub, the decency of the many people who showed considerable patience in helping an idiot who couldn't be bothered to complete the training camp, the opportunity to sit in a lecture hall listening to a masterclass in Excel formatting one minute and discussing last night's TV with people in a coffee shop the next. Most of all, I'll miss my dragon.
However, there's a part of me that's glad it's all over too. In the seven solid days I spent in the virtual world, I estimate that at least half of the people who became my "friends" were there each and every day too. Second Life is desperately addictive, and with daily email reminders of upcoming events, the pull is relentless. I spent more than 20 hours in Second Life and if I didn't have real-world family commitments I could happily have spent double that. And there's the rub. Second Life is brilliantly imaginative, engaging and fun, but it's no substitute for a real life.
Author: Barry Collins
advertisement
- Sky Player shows up in Windows 7
- Tweetlevel reveals most influential Twitterers
- Apple "refuses to repair smokers' Macs"
- Spotify arrives on Symbian
- Chrome OS and Android to "converge over time"
- Microsoft to pay News Corp to stay off Google
- Christmas sales surge knocks out eBay search
- Windows 8 set for 2012 release
- Q&A: Why Conficker was a victim of its own success
- App developers losing faith in Android
- ATI Radeon HD 5970: 42% more expensive in the UK
- Office 2010 Beta – 32-bit or 64-bit – The Choice is Clear
- Why Britain's watchdogs have fewer teeth than goldfish
- Tabbed documents: how to make Office 2010 great
- Outlook 2010 People Pane – does it spell death to Xobni
- Microsoft Outlook 2010 screenshots
- Co-Authoring in Word 2010 and SharePoint Foundation 2010
- Microsoft Outlook 2010 screenshots: Backstage view
- Flash 10.1: Developing for Desktop and Device
- Microsoft Office 2010 screenshots: Recover unsaved items
- Getting to grips with Microsoft's IT Health Environment Scanner
- Virtualise your servers
- The changing face of travel gadgets
- Build your own distributed file system
- The bulletproof Dell that costs an arm and a leg
- Microsoft Office 2010 Technical Preview: Q&A
- Lawnmowers, the TyTN II and one odd insurance request
- There'll never be a bulletproof OS
- How far can we trust apps?
- Five nice touches in Outlook 2010
advertisement
Printed from www.pcpro.co.uk


