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	<title>PC Pro blog &#187; Steve Jobs</title>
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		<title>Steve Jobs’ last laugh: good riddance to Flash?</title>
		<link>http://www.pcpro.co.uk/blogs/2011/11/10/steve-jobs%e2%80%99-last-laugh-good-riddance-to-flash/</link>
		<comments>http://www.pcpro.co.uk/blogs/2011/11/10/steve-jobs%e2%80%99-last-laugh-good-riddance-to-flash/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 14:37:02 +0000</pubDate>
		<dc:creator>Tom Arah</dc:creator>
				<category><![CDATA[Real World Computing]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[digital design]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=45199</guid>
		<description><![CDATA[
Steve Jobs isn’t here to enjoy his triumph, but this week&#8217;s announcement that Adobe has stopped developing the mobile version of the Flash player would undoubtedly have delighted him. The title of yesterday’s Guardian story says it all: “Adobe kills mobile Flash, giving Steve Jobs the last laugh”. The first comment is even starker: “Flash [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/11/Steve-Jobs-laughing.jpg"><img class="aligncenter size-large wp-image-45355" title="Steve Jobs laughing" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/11/Steve-Jobs-laughing-461x346.jpg" alt="Steve Jobs laughing" width="461" height="346" /></a></p>
<p>Steve Jobs isn’t here to enjoy his triumph, but this week&#8217;s announcement that Adobe has stopped developing the mobile version of the Flash player would undoubtedly have delighted him. The title of yesterday’s Guardian story says it all: “<a href="http://www.guardian.co.uk/technology/2011/nov/09/adobe-flash-mobile-dead">Adobe kills mobile Flash, giving Steve Jobs the last laugh</a>”. The first comment is even starker: “Flash &#8211; good riddance!”</p>
<p>So why has Adobe taken the decision? Is this really the end of the road for Flash? And is it really good news?</p>
<p><span id="more-45199"></span></p>
<p>Inevitably most commentators are presenting the move as a vindication of <a href="http://www.apple.com/hotnews/thoughts-on-flash/">Steve Jobs’ argument that Flash was inherently unsuited for lightweight mobile delivery</a>.</p>
<p>Regular readers will know that I’ve never bought this argument,  largely because it&#8217;s untrue and ignores the fact that Flash was specifically developed to deliver the richest possible experience down narrow web pipelines and on everyday systems &#8211; and that it has kept to this strict mission throughout its life.</p>
<blockquote><p>Retrospectively banning an established web technology &#8211; in use on an astonishing 62% of the top 97,000 sites according to Microsoft figures &#8211; was an extraordinary coup</p></blockquote>
<p>As such, the lightweight rich Flash player and the new generation of lightweight rich handheld devices should have been the perfect match. If Apple had wanted to make Flash work on mobiles, it could have. I think that the existence and success of the Android player shows this is true (and performance would only get better) and that Jobs’ carefully crafted list of objections to Flash were entirely <a href="http://www.pcpro.co.uk/blogs/2010/04/30/six-reasons-why-steve-jobs-is-wrong-on-flash/">bogus</a>.</p>
<p>My view, as I’ve argued before, is that <a href="http://www.pcpro.co.uk/blogs/2011/03/09/the-ipad-2-looks-nice-plays-ugly">Steve Jobs’ real motivation was entirely business driven</a>. What is truly revolutionary about the new iOS platform is its business model, in which rich content and applications are delivered exclusively through native apps and through the App Store with its 30% commission. Seen in this light, the threat that Flash poses is clear: enabling the same rich content/apps to be delivered efficiently and securely, direct from producer to consumer, across all platforms, within the browser, and without commission.</p>
<p>You have to admire the man. Retrospectively banning an established web technology &#8211; in use on an astonishing 62% of the top 97,000 sites according to Microsoft figures &#8211; was an extraordinary coup. Somehow Steve Jobs pulled it off and even managed to make it seem that denying his users functionality, freedom of choice and competition was doing them a favour. Imagine what would have happened if Microsoft had tried to pull off the same trick.</p>
<p>Crucially Jobs’ action and success also made it possible &#8211; perhaps even inevitable &#8211; that Microsoft would follow suit. I think that the final straw for Adobe came with the recent announcement that <a href="http://www.pcpro.co.uk/blogs/2011/09/19/windows-8-flash-and-silverlight-some-very-bad-news/">Windows 8’s IE10 would only support the Flash player in its desktop mode</a> and not under the new iOS-style, tablet-oriented Metro front end.</p>
<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/11/Windows-8-Start-Screen.jpg"><img class="alignright size-medium wp-image-45361" title="Windows 8 Start Screen" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/11/Windows-8-Start-Screen-175x131.jpg" alt="Windows 8 Start Screen" width="175" height="131" /></a></p>
<p>Of course that still left Android and the other Open Screen Project (OSP) partners  - who, incidentally, remain free to develop their own future mobile players (a possible USP for Google?). However, with both Apple and now Microsoft lined up against it, the writing on the wall was clear.</p>
<p>Flash could never become universal in the mobile space as it is on the desktop, not because it couldn’t deliver the goods and build the audience – it could &#8211; but because it wasn’t going to be allowed to. There was nothing Adobe could do about it; the mobile Flash player’s fate was entirely out of its hands. Adobe’s decision isn’t a vindication of Steve Jobs’ position, it’s just a direct consequence.</p>
<p><strong>The future for Flash and HTML5 – in practice</strong></p>
<p><strong> </strong>That said, it’s the reality to be faced and, with even Adobe now turning its back on its mobile player in favour of HTML5, is this the end of the road for Flash?</p>
<p>It’s important not to get carried away and to stress that Adobe is only stopping development of the mobile player. The Flash player will still be developed for the desktop where it remains ubiquitous and reigns supreme and indeed unchallenged, now that Microsoft has effectively ditched Silverlight.</p>
<blockquote><p>If Flash can no longer deliver to all users then developers and designers are going to look for a solution that can</p></blockquote>
<p>However, to pretend that Flash on the desktop is unaffected is wishful thinking. Ultimately it comes down to the same argument: the web is all about universality. If Flash can no longer deliver to all users then developers and designers are going to look for a solution that can.</p>
<p>As soon as Steve Jobs banned cross-platform web extensions (Silverlight and Java as well as Flash) and established the iOS platform, then HTML5 became the only viable universal web solution for the long term. If you can do what you want to do in HTML5 then there’s little question that that’s the best way to do it. The fundamental shift from Flash to HTML5 in the browser is unavoidable, and now even Adobe is fully and clearly on board.</p>
<p>However while “doing Flash in HTML5” sounds simple and desirable, that doesn’t mean it is. Take the easiest example: the ubiquitous Flash-based animated vector ad. Now it’s certainly possible that this can be delivered via HTML5 rather than Flash (as the Flash blockers are now discovering). However what does this actually mean in practice?</p>
<p>Are you really going to code the vectors of the SVG objects by hand? And then the keyframes of the animation? And then what about the output? HTML5 browser support isn’t simple and varying HTML5 capabilities and implementations will likely need specialised handling. Again theoretically you could learn all the foibles and test against all the platforms and browsers, or then again, you might have better things to do.</p>
<p>The bottom line is that open coding is all very well in principle but Notepad isn’t going to cut it – to produce rich Flash-style results you’re going to need a dedicated Flash-style tool for design and output. And the most likely provider will be Adobe. No doubt the next version of Dreamweaver will add canvas tag capabilities while for more complex scenarios you will be able to use the all-new, dedicated, HTML5-native Adobe Edge.</p>
<blockquote><p>Ironically, using Flash tools in this way will actually be the only option if you want to remain truly universal</p></blockquote>
<p>Alternatively, Adobe has made it clear that it plans to graft HTML5 output onto its existing Flash tools whenever that’s possible, so why not stick with what you know?</p>
<p>Ironically, using Flash tools in this way will actually be the only option if you want to remain truly universal as it means that you will be able to cater for the HTML5-only tablet audience, including iOS and Metro, as well as the Flash-based desktop audience using pre-HTML5 browsers such as IE6, 7 and 8.</p>
<p>Sticking with Flash for authoring has other advantages. HTML5 has just about caught up with Flash-style banner ads circa 1995, but nowadays Flash Professional, Builder and Catalyst are powerful all-round rich internet authoring applications. Again, as I’ve written before it’s important to realise that <a href="http://www.pcpro.co.uk/blogs/2010/07/01/the-fundamental-differences-between-flash-and-html-and-the-real-reasons-that-steve-jobs-wants-to-kill-it/">HTML5 is not a direct and wholesale Flash replacement</a>. There are plenty of scenarios &#8211; starting with simple and secure video streaming and stretching all the way to line-of-business applications &#8211; where HTML5/JavaScript simply isn’t up to the job.</p>
<p>The widespread assumption is that HTML5 will quickly close the gap, but is this realistic? For the foreseeable future all efforts will rightly be focused on getting browser support and compliance for HTML5’s existing features (with the <a href="http://www.w3.org/2011/02/htmlwg-pr.html">official W3C HTML5 Recommendation </a>not expected to be finalised for another three years). In the meantime Adobe is free to add more advanced capabilities, which is exactly what it is doing with the new 3D games engine in its new Flash player. If anything the gap is widening.</p>
<p><strong>Flash goes native – and under cover</strong></p>
<p><strong> </strong>But what on earth is the point of adding such cutting-edge new features if you can’t deliver them on the future of computing, the cutting-edge new mobile devices?</p>
<p>Who said you can’t? Most commentators are assuming that Adobe is effectively throwing in the towel when it comes to Flash for the mobile market, but again this is a mistake. Yes the Flash player has been ruled out, but, as I discuss in my current RWC column in the January edition of <em>PC Pro</em>, the Flash tools remain as relevant as ever. In fact even more so.</p>
<p>In particular it’s important to note that Adobe’s recent announcement says:</p>
<p style="padding-left: 30px"><em>Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores</em></p>
<p>Which makes it pretty clear that Adobe is planning to build on its existing Android and iOS native output with new support for Metro.</p>
<p>In other words, the mobile market isn’t a no-go area for Flash &#8211; quite the reverse. In fact if you want to produce work for all major desktop platforms &#8211; Windows, OS X, Linux and Chrome &#8211; and for all the major mobile platforms – Android, iOS, BlackBerry and Metro – Flash is the only way to go. When Adobe says that Flash/AIR is reaching more devices and more users than ever, it’s not just hype.</p>
<p>It turns out (again) that the rumours of the death of Flash are greatly exaggerated in both the desktop and mobile arenas. In fact the technology and platform is arguably healthier and more relevant than it has ever been, just in the new guise of AIR. Certainly the opening up of the new mobile form factor and of the new mobile app stores is an incredibly exciting opportunity for Flash developers.</p>
<p>In fact if Flash developers were given the choice between the app stores and the browser, I’m sure that most would choose the former. Likewise with end users. But the point is why should they have to choose? Why not have both? Or rather all three: universal HTML5, native code and Flash in between.</p>
<p><strong>Web Flash: good riddance to bad rubbish?</strong></p>
<p><strong></strong>Let’s stand back and think about what we’re losing as Flash is driven out of the browser.</p>
<p>Flash is a fundamentally different technology to HTML that seamlessly extends what the browser can do into new territory based upon vectors, animation, media, interactivity and advanced programmability. It’s a single, robust, actively and rapidly developed runtime running alongside and in partnership with the HTML-focused browser.</p>
<p>Crucially designers and developers can confidently target this single Flash runtime knowing that it will work on all supported platforms and browsers including, amazingly and uniquely, all curent versions of all browsers. Create and upload your single SWF and you can be confident that it will work as expected for all web users.</p>
<blockquote><p>Apple and now Microsoft have conspired to drive an entirely legitimate and useful web standard with near ubiquitous support out of the mobile browser and into their app stores</p></blockquote>
<p>Or rather you could. In its place, we have the promise of “just-do-it-in-HTML5”. As we’ve seen this is far more complicated than it sounds. To begin with it puts the onus on the HTML/SVG/CSS/JavaScript standards to deliver results way beyond their comfort zone (another assumption is that HTML5 is somehow going to be less flakey than Flash).</p>
<p>At the same time the shift to HTML5 is going to put the future of the rich web back in the hands of the multiple browser developers, meaning that the single Flash runtime is replaced by a mish-mash of competing capabilities. Does anyone else remember the Browser Wars?</p>
<p>And to top it all, how is the brave new world of HTML5 most likely to be implemented? Using the existing Adobe Flash platform and tools but outputting cut-down capabilities targeted at the multiple, less efficient HTML5 browser runtimes and with Flash fallback for the older desktop browsers!</p>
<p>What’s most depressing of all is the realisation that this entire mess is completely unnecessary.  The obvious and overwhelmingly simpler alternative would be for Apple and Microsoft to remove their bans and to work with Adobe to make sure that the Flash player worked brilliantly on their new mobile platforms.</p>
<p>Instead, to further their own business interests, Apple and now Microsoft have conspired to drive an entirely legitimate and useful web standard with near ubiquitous support out of the mobile browser and into their app stores. In the process they have shattered the universal, write-once-view-anywhere rich web dream, added huge and unnecessary complexity to the process of web design and development and ensured that the future of the web for everyone on all devices and all platforms will be far poorer.</p>
<p>Yes Steve Jobs’ extraordinary decision to ban the Flash player has been entirely vindicated from his business-determined point of view. From the perspective of the web developer and the web user, this last laugh is anything but funny.</p>
<p>(<em>Steve Jobs photo taken by Jon Snyder, c/o <a title="Wired.com " href="http://www.wired.com/rawfile/2011/11/creative-commons/?pid=1358" target="_blank">Wired.com Creative Commons Library</a>)</em></p>
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		<title>Windows 8, Flash and Silverlight: some very bad news</title>
		<link>http://www.pcpro.co.uk/blogs/2011/09/19/windows-8-flash-and-silverlight-some-very-bad-news/</link>
		<comments>http://www.pcpro.co.uk/blogs/2011/09/19/windows-8-flash-and-silverlight-some-very-bad-news/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 12:50:39 +0000</pubDate>
		<dc:creator>Tom Arah</dc:creator>
				<category><![CDATA[Real World Computing]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Windows 8]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[digital design]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[ria]]></category>
		<category><![CDATA[silverlight]]></category>
		<category><![CDATA[Steve Jobs]]></category>
		<category><![CDATA[xaml]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=43825</guid>
		<description><![CDATA[
In amongst the flood of details emerging about Windows 8 is the news that the IE 10 browser in the lightweight Metro front-end won’t support plugins. In the scheme of things this might sound pretty small beer, but it’s hugely significant for the long term future of Rich Internet Application (RIA) development and for the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/09/IE-10.jpg"><img class="aligncenter size-large wp-image-43855" title="IE 10" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/09/IE-10-462x346.jpg" alt="IE 10" width="462" height="346" /></a></p>
<p>In amongst the flood of details emerging about Windows 8 is the news that the IE 10 browser in the lightweight Metro front-end won’t support plugins. In the scheme of things this might sound pretty small beer, but it’s hugely significant for the long term future of Rich Internet Application (RIA) development and for the web in general.</p>
<p>Most immediately it’s another kick in the teeth for Flash, still reeling from Apple’s iOS ban. It’s not exactly a death blow, as the Windows 8 desktop version of IE will still support the player, but it’s clearly another major disincentive for developers who believed Flash was as universal as HTML.</p>
<p>Understandably all the focus has been on Flash, but even more telling and extraordinary is the realisation that the new no-plugin policy means that the Metro browser won’t even support Microsoft’s own cross-platform RIA technology, Silverlight!</p>
<p>So just what is going on?</p>
<p><span id="more-43825"></span></p>
<blockquote><p>Why has Microsoft changed course so dramatically, betraying its Silverlight vision and shafting its developers in the process?</p></blockquote>
<p>Details on such a major announcement are disappointingly thin on the ground and largely based on an MSDN blog post (<a href="http://blogs.msdn.com/b/b8/archive/2011/09/14/metro-style-browsing-and-plug-in-free-html5.aspx">Metro style browsing and plug-in free HTML5</a>). However the few reasons given to justify the decision such as they are – “the experience that plugins provide today is not a good match with Metro style browsing and the modern HTML5 web” &#8211; are very familiar. Essentially it’s the same argument Steve Jobs gave &#8211; &#8220;<a href="http://www.apple.com/hotnews/thoughts-on-flash/">leaving the past behind</a>&#8221; &#8211; when he outlawed plugins for iOS some 18 months ago. In short, it’s time for the web to move on from old-fashioned “legacy plugins”.</p>
<p>Regular readers will know that I have never bought this argument. More to the point, I know that Microsoft doesn’t either. After all, the company has spent the past five years arguing the exact opposite: namely that page-based HTML is great but that there are certain things that it just isn’t well suited to deliver: little things like high quality media streaming, digital rights management, interactive vector animations, device-based capabilities such as camera and microphone handling and, more generally, the richest possible, desktop-style web experience.</p>
<p><strong>XAML &amp; Silverlight</strong></p>
<p>It’s precisely because Microsoft recognised the limitations of HTML – which remain true for HTML5/ CSS3/JavaScript/SVG – that the company has spent millions rethinking and entirely reworking its application development tools around XAML (eXtensible Application Markup Language). XAML is an open, XML-based markup language for building the user-facing front-end for both full-blown WPF-based desktop applications and, crucially, Silverlight-based lightweight RIAs ready for delivery via its own Flash-style cross-platform in-browser plugin.</p>
<p>So why has Microsoft changed course so dramatically, betraying its Silverlight vision and shafting its developers in the process?</p>
<p>Well of course Microsoft would say that it hasn’t. After all, the beautiful XAML-based technology lives on and thrives in Windows 8, it’s just that the end product won’t be delivered in the browser via Silverlight, but rather as standalone Metro apps. Moreover, with the promised Metro App Store, Microsoft is offering its developers a simple way to get their work out to users and to make real money from it based on the now well-established Apple model.</p>
<p>There’s a lot of truth to this and Metro is undoubtedly an exciting opportunity for XAML-based developers &#8211; but why not support Silverlight browser delivery too? How can Microsoft possibly argue that it can’t support its own existing lightweight Silverlight player within its own lightweight Metro front-end? In fact, if you really wanted to help Silverlight deliver on its potential, gain market share and reward your long-suffering developers, why not build Silverlight support into the Metro version of IE10 while relegating Flash to the desktop version?</p>
<p><strong>It&#8217;s business &#8211; as usual</strong></p>
<p>I think that the real answer to this question is also the real answer behind Steve Jobs’ decision to ban Flash: <a href="http://www.pcpro.co.uk/blogs/2011/03/09/the-ipad-2-looks-nice-plays-ugly/">follow the money</a>. Cross-platform, in-browser RIAs extending the universal browser to deliver rich and protected apps and content directly between producer and consumer aren’t a legacy problem to be solved; rather, they are a leading-edge, cloud-based threat to the platform-dependent empires that Microsoft and Apple have built up, and to the App Store and in-app content empires that they are currently building.</p>
<p>Keep the lid on the universal, browser-based user experience by killing off the in-browser RIA technologies and restricting the web to HTML5 and you get to deliver the full RIA experience outside the browser via your iOS and Metro apps, and via your platform-specific App Stores and in-app subscriptions. Not only is your all-important operating system and software ecosystem protected from third-party, cloud-based, cross-platform alternatives; you also get to take 30% of all paid-for app content, with no possibility of competition within your platform.</p>
<p>Look at it like this and Microsoft’s decision to effectively sacrifice its in-browser Silverlight vision makes absolute sense. The RIA vision behind Flash and Silverlight in which the web delivers on its full potential as a cross-platform, universal, open and truly rich connection direct between producer and consumer is a wonderful dream, but this is business.</p>
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		<title>What&#8217;s next for Apple after Steve Jobs?</title>
		<link>http://www.pcpro.co.uk/blogs/2011/08/25/whats-next-for-apple/</link>
		<comments>http://www.pcpro.co.uk/blogs/2011/08/25/whats-next-for-apple/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 10:29:18 +0000</pubDate>
		<dc:creator>Jon Honeyball</dc:creator>
				<category><![CDATA[Newsdesk]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=41407</guid>
		<description><![CDATA[
The news that Steve Jobs has resigned the position of CEO and that Tim Cook, the long term COO, is taking over the position, should come as no surprise to anyone following both Apple and Jobs. Steve Jobs has been battling cancer for many years. That he remained in the position of CEO for so [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/08/apple4x3.jpg"><img class="aligncenter size-large wp-image-41410" title="Apple logo" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/08/apple4x3-462x346.jpg" alt="Apple logo" width="462" height="346" /></a></p>
<p>The news that Steve Jobs has <a href="http://www.pcpro.co.uk/news/369520/steve-jobs-resigns-as-ceo-of-apple">resigned the position of CEO</a> and that Tim Cook, the long term COO, is taking over the position, should come as no surprise to anyone following both Apple and Jobs. Steve Jobs has been battling cancer for many years. That he remained in the position of CEO for so long shows his love of the work, and the company he both built and then rebuilt upon his return in the 90s.</p>
<p>Although he doesn&#8217;t mention his health in his resignation letter, it&#8217;s the only possible reading of the first paragraph: &#8220;I have always said if there ever came a day when I could no longer meet my duties and expectations as Apple’s CEO, I would be the first to let you know. Unfortunately, that day has come.&#8221;</p>
<p><span id="more-41407"></span></p>
<p>As expected, the bottom feeders on the stock market have managed to have both a drop for Apple and a rise for other companies like Samsung. But that simply shows the inanity of their extreme short termism views, which compares with stark clarity to the exceptional long term view taken by Jobs.</p>
<blockquote><p>Will Apple flounder with Jobs out of the limelight? No, I don&#8217;t believe so</p></blockquote>
<p>He has been prepared to drive the company over a very long arc since his return. It was clear that battling Microsoft head-on would not allow Apple to win. So he took the even more clever route of redefining the problem. The shift to iPod, to iPhone and thence to iPad is one which the industry still does not comprehend, and whose importance will not be fully understood for another 20 years or more.</p>
<p>The move away from stark business computing to truly personal computing, centered around &#8220;my stuff&#8221; like photos, music, video, web, email, social networking, is more profound than the introduction of the original PC. And Apple has led the charge at every step.</p>
<p><strong>Trouble ahead?</strong></p>
<p>Will Apple flounder with Jobs out of the limelight? No, I don&#8217;t believe so. The reality is that Cook has been hugely influential for the past years anyway, and Jobs has built an exceptional leadership team. This has led the way in terms of design, online and physical retailing, negotiating with content providers, and a truly exceptional engineering and supply-chain management capability.</p>
<p>Of course, Jobs has been at the helm, steering the company forward by ensuring both the grand vision and micro attention to tiniest of details is not squandered or compromised. &#8220;Obsessive&#8221; is the word most often associated with him in this role. But I am certain that the teams and structures he has put in place are more than capable of following this through. After all, R&amp;D and product development has not faltered in the past years despite Jobs&#8217; ill health.</p>
<p>It is too early to write his obituary, which makes writing this seem rather strange, because I cannot believe he is stepping down for any reason other than health. He leaves behind a legacy, and a company that truly changed the world. His work is done.</p>
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		<title>Six stupid things said about Steve Jobs</title>
		<link>http://www.pcpro.co.uk/blogs/2011/08/25/six-stupid-things-said-about-steve-jobs/</link>
		<comments>http://www.pcpro.co.uk/blogs/2011/08/25/six-stupid-things-said-about-steve-jobs/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 10:09:22 +0000</pubDate>
		<dc:creator>Nicole Kobie</dc:creator>
				<category><![CDATA[Newsdesk]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=41377</guid>
		<description><![CDATA[
Steve Jobs has &#8212; as you&#8217;ve heard, no doubt &#8212; stepped down as CEO of Apple. He hasn&#8217;t retired; he&#8217;s now chairman of the board. And, despite many publications clearly running their pre-prepared obituaries as &#8220;profiles&#8221;, he hasn&#8217;t died.
His departure as CEO is clearly big news, the end of an era, and, given that it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/08/Steve_Jobs.jpg"><img class="aligncenter size-large wp-image-41383" title="Steve Jobs" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/08/Steve_Jobs-462x346.jpg" alt="Steve Jobs" width="462" height="346" /></a></p>
<p>Steve Jobs has &#8212; as you&#8217;ve heard, no doubt &#8212; <a href="http://www.pcpro.co.uk/news/369520/steve-jobs-resigns-as-ceo-of-apple">stepped down as CEO of Apple</a>. He hasn&#8217;t retired; he&#8217;s now chairman of the board. And, despite many publications clearly running their pre-prepared obituaries as &#8220;profiles&#8221;, he hasn&#8217;t died.</p>
<p>His departure as CEO is clearly big news, the end of an era, and, given that it&#8217;s inevitably down to his poor health, quite sad. No matter what you think of Apple, its products and how it operates, Jobs at the head of that company was a powerful combination.</p>
<p><span id="more-41377"></span></p>
<p>What&#8217;s&#8230; shall we say, intriguing, is the responses some people have had to the news. Newswire service <a href="http://uk.reuters.com/article/2011/08/25/us-apple-iv-idUKTRE77N87520110825">Reuters</a> has rounded up a few comments, and the unintentional comedy is incredible (there are also some funny-in-a-good-way stories emerging; check out this one from <a href="https://plus.google.com/107117483540235115863/posts/gcSStkKxXTw">Google&#8217;s Vic Gundtora about Jobs&#8217; attention to detail &#8211; and colours &#8211; here</a>).</p>
<p>Here are the best/worst ones &#8211; keep in mind these are from this morning alone; we can only assume people were still in shock. If you see any other howlers, share them in the comments below.</p>
<p><em>&#8220;Steve Jobs is my hero, a legend in global industry and a true Willy Wonka-esque deliverer of joy and happiness through product and experiences,&#8221; </em>Jason Hirschhorn, co-president of MySpace. Do you think Jobs has an iPhone fountain running through his mansion? If we find a golden iPad, do we get an invite to his house? That would be cool.</p>
<p><em>&#8220;It&#8217;s really sad,&#8221;</em><span style="line-height: 1.6;"> said an anonymous Silicon Valley CEO. </span><em>&#8220;No one is looking at this as a business thing, but as a human thing. No one thinks that Steve is just stepping aside because he just doesn&#8217;t want to be CEO of Apple anymore.&#8221; </em>That&#8217;s all very true. However, this anonymous person decided to keep speaking: &#8220;<em>It feels like another shoe is going to drop.&#8221;</em><span style="line-height: 1.6;"> Which is a horrible, unthinking </span><span style="line-height: 22px;">euphemism</span><span style="line-height: 1.6;"> for: oh my God, he&#8217;s going to die soon, very soon. </span></p>
<p><em>&#8220;Frankly it removes an overhang,&#8221; </em>said portfolio manager Michael Walker, being rather frank indeed. He also said: <em>&#8220;I don&#8217;t know if anyone knows how his health is.&#8221; </em>Jobs is a smart man, we&#8217;re pretty sure he knows how is health is, actually. If you don&#8217;t know about his health, stop talking about it.</p>
<p><em>&#8220;The battle is moving to the cloud and connective services,&#8221;</em> said analyst Scott Sutherland. <em>&#8220;It&#8217;s a chance to hire some people with those capabilities.&#8221; </em>Yes, because Apple has a salary cap; it&#8217;s one in, one out at Cupertino.</p>
<p><em>&#8220;The timing is quite strategic, considering Apple is expected to announce the new iPhone soon,&#8221;</em> said analyst Hendi Susanto, clearly aware of a new breed of strategic cancer. Jobs is a superb CEO, but no-one can manipulate diseases to correspond with product launches.</p>
<p><em>&#8220;The foregone conclusion was that we wouldn&#8217;t have Steve as CEO forever,&#8221;</em> noted analyst Daniel Ernst, who perhaps needs to look up &#8220;immortal&#8221; in a medical dictionary.</p>
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		<title>Is Apple planning to kill off Mac OS X?</title>
		<link>http://www.pcpro.co.uk/blogs/2011/06/07/is-apple-planning-to-kill-off-mac-os-x/</link>
		<comments>http://www.pcpro.co.uk/blogs/2011/06/07/is-apple-planning-to-kill-off-mac-os-x/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 11:51:50 +0000</pubDate>
		<dc:creator>Barry Collins</dc:creator>
				<category><![CDATA[Newsdesk]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[mac os x]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=38407</guid>
		<description><![CDATA[
As Gerald Ratner will testify, standing on stage and panning your own products isn’t a particularly effective sales strategy. Yet when Steve Jobs announced last night that he was “going to demote the PC and the Mac to just be a device”, it wasn’t a million miles away from the “total crap” quip that cost [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/06/OS-X-Lion-.jpg"><img class="aligncenter size-large wp-image-38410" title="OS X Lion" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/06/OS-X-Lion--462x346.jpg" alt="OS X Lion" width="462" height="346" /></a></p>
<p>As Gerald Ratner will testify, standing on stage and panning your own products isn’t a particularly effective sales strategy. Yet when Steve Jobs announced last night that he was “going to demote the PC and the Mac to just be a device”, it wasn’t a million miles away from the “total crap” quip that cost Ratner his job and, very nearly, his company.</p>
<p>Does Apple really want or even need full-fat Mac OS X? The evidence increasingly suggests not. In four short years, iOS has acquired a 16.8% share of the smartphone market, according to Gartner: almost double the 9.3% market share Apple&#8217;s spent 10 years building with Mac OS X.  On tablets, iOS and the iPad accounted for 80% of all sales in the first quarter of 2011, according to Context. iOS is mainstream: Mac OS X isn’t and likely never will be.</p>
<p><span id="more-38407"></span>Over the past couple of months, there have been continual rumours that Apple is testing the iPad’s A5 processor in its MacBook range, suggesting Apple believes iOS could stretch further than smartphones and tablets.</p>
<blockquote><p>The only part of Apple’s portfolio where iOS doesn’t make sense is in the high-end</p></blockquote>
<p>Indeed, recent developments in Mac OS X itself have borrowed heavily from iOS, not least touch gestures and, crucially, the Mac App Store. Even the new version of the operating system itself is a download-only “app”, available exclusively from the Mac App Store.</p>
<p>You can see why a transition to iOS is appealing to Apple. Why would Jobs want to keep giving software companies a free ride on Mac OS X, when it could migrate MacBooks to iOS, mandate software purchases via the App Store only, and take a 30% cut of the revenue?</p>
<p>The only part of Apple’s portfolio where iOS doesn’t make sense is in the high-end. Yet, Apple&#8217;s already discontinued its Xserve range of servers and the company barely speaks of its corporate customers these days: it&#8217;s almost exclusively fixated on the consumer market.</p>
<p>Could Apple eventually phase out Mac OS X? I suspect it&#8217;s already doing so.</p>
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		<title>Apple keynote: live(ish) from a London pub</title>
		<link>http://www.pcpro.co.uk/blogs/2011/06/07/apple-keynote-liveish-from-a-london-pub/</link>
		<comments>http://www.pcpro.co.uk/blogs/2011/06/07/apple-keynote-liveish-from-a-london-pub/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 09:31:34 +0000</pubDate>
		<dc:creator>Barry Collins</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[keynote]]></category>
		<category><![CDATA[London Macintosh User Group]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=38359</guid>
		<description><![CDATA[

I’ve watched all manner of events on a big screen at the pub: football, rugby, that weird version of rugby that Americans in riot gear play, to name but a few. Last night, however, the London Macintosh User Group (LMUG) invited me to sample a whole new viewing experience over a pint of Guinness and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/06/DSC01069.JPG"><img class="aligncenter size-large wp-image-38377" title="London Mac User Group" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/06/DSC01069-461x346.jpg" alt="London Mac User Group" width="461" height="346" /></a></p>
<p>I’ve watched all manner of events on a big screen at the pub: football, rugby, that weird version of rugby that Americans in riot gear play, to name but a few. Last night, however, the <a title="London Mac User Group" href="http://www.lmug.org.uk/" target="_blank">London Macintosh User Group (LMUG)</a> invited me to sample a whole new viewing experience over a pint of Guinness and a pack of pork scratchings: a Steve Jobs keynote.</p>
<p>Of course, nobody really watched the Apple keynote except the thousand or so US journalists and developers who were granted an Audience With Steve Jobs. Bizarrely – for a company that makes the Soviets look like corduroy-wearing liberals when it comes to exerting control over the media – Apple decided not to stream the event live.</p>
<p><span id="more-38359"></span></p>
<p>Instead, the 80-odd people crammed into the basement room of the <a title="Wood Marylebone " href="http://www.woodnw1.com/" target="_blank">Wood Marylebone pub</a> were forced to watch an Engadget text feed and two intensely irritating chaps from Twit.tv regurgitating the speech from an illicit video feed.  It was the technology equivalent of going down the pub to watch Sky’s Soccer Saturday, where a bunch of portly ex-footballer sit watching the match on their monitors and tell you what’s going on.</p>
<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/06/DSC01064.JPG"><img class="aligncenter size-large wp-image-38389" title="Text feed" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/06/DSC01064-462x346.jpg" alt="Text feed" width="462" height="346" /></a></p>
<p>Occasionally, the LMUG chaps managed to find a video feed being smuggled out of the hall – but they were so blurry that you couldn’t honestly tell whether it was Steve Jobs, Michael Stipe or Pope Benedict XVI on stage. And it was only a matter of time before Apple’s media death squad identified the miscreants, revoked their press badge, and bundled them on to the Gulag Express without informing their next of kin.</p>
<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/06/DSC01092.JPG"><img class="aligncenter size-large wp-image-38386" title="Steve Jobs" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/06/DSC01092-462x346.jpg" alt="Steve Jobs" width="462" height="346" /></a></p>
<p><strong>Bingo and a raffle</strong></p>
<p>Such nastiness is clearly alien to the members of the LMUG; a nicer bunch of people you honestly couldn’t hope to meet &#8211; listen to <a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/06/LMUG.m4a">their cheery welcome</a>, for Pete&#8217;s sake. This was more like a village fete than a technology keynote. There was real ale, a game of Buzzword Bingo (<em>Clickity click, terabyte disks; </em> <em>Heaven’s alive, iOS 5)</em>, and a raffle organised by a woman who was old enough to be Steve Jobs’ mum. “The average age of our members is 68,” confided organiser Steve Naybour, which, given there was a 14-year-old developer at the back of the room, left me wondering if some of the members were still technically alive.</p>
<p>During the duller moments – of which there were plenty in a two-hour plus keynote – Steve (Naybour, not Jobs) would flick the audio to his wireless mic and canvas the audience’s thoughts on the evening’s announcements. iOS 5? Enthusiastic clapping. Mac OS X Lion for $30? Even louder enthusiastic clapping. Only available via the Mac App Store? Sucking of teeth. Tough crowd.</p>
<p>The presence of a PC magazine editor sitting quietly in the corner seemed to go relatively unnoticed, aside from some rather curious glances at my choice of hardware. Suffice to say that if armed robbers had raided the basement of the Wood Marylebone last night, they would have come away with 87 iPhones, 86 iPads and a Dell XPS M1330.</p>
<p>Only once did it threaten to turn even the mildest hint of ugly when Steve Jobs proudly announced the iPhone and iPad were going “PC free”, which was greeted with a huge cheer.</p>
<p>I took revenge when asked by Steve Naybour to sum up the evening’s events, and I told the (now rapidly depleting) audience that I thought Steve Jobs’ “demotion” of Mac OS X was bad news for the long-term prospects of the operating system. This was a bit like telling the Tufty Club the squirrel had just been run over; a standing ovation wasn’t forthcoming.</p>
<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/06/DSC01095.JPG"><img class="aligncenter size-large wp-image-38392" title="Steve - LMUG " src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/06/DSC01095-462x346.jpg" alt="Steve - LMUG " width="462" height="346" /></a></p>
<p>Nevertheless, we shook hands and agreed a good night had been had by all. The LMUG will be holding its next meeting on Monday. The topic? Security.  Macs don’t get viruses do they?</p>
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		<title>Adobe Creative Suite 5.5: a truce with Apple</title>
		<link>http://www.pcpro.co.uk/blogs/2011/04/12/adobe-creative-suite-5-5-a-truce-with-apple/</link>
		<comments>http://www.pcpro.co.uk/blogs/2011/04/12/adobe-creative-suite-5-5-a-truce-with-apple/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 09:18:22 +0000</pubDate>
		<dc:creator>Tom Arah</dc:creator>
				<category><![CDATA[Real World Computing]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[creative suite]]></category>
		<category><![CDATA[cs]]></category>
		<category><![CDATA[digital design]]></category>
		<category><![CDATA[digital publishing]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[indesign]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=36685</guid>
		<description><![CDATA[
Adobe has announced a 5.5 release for its various Creative Suite offerings. As CS5 was only released a year ago, most creatives will be surprised by the news and may well assume that it’s little more than a holding operation at best.
That’s not the case.
Adobe Creative Suite 5.5 is a significant release on a number [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-large wp-image-36697" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/04/creative-suite-5.5-announced-462x283.jpg" alt="creative suite 5.5 announced" width="462" height="283" /></p>
<p><a href="http://www.adobe.com/products/creativesuite.html">Adobe has announced a 5.5 release for its various Creative Suite offerings</a>. As CS5 was only released a year ago, most creatives will be surprised by the news and may well assume that it’s little more than a holding operation at best.</p>
<p>That’s not the case.<span id="more-36685"></span></p>
<p>Adobe Creative Suite 5.5 is a significant release on a number of fronts with important new 5.5 upgrades for InDesign, Dreamweaver, Flash Professional, Flash Builder, Flash Catalyst as well as all the core video production apps. In fact, the only flagship applications left untouched are Adobe’s graphics power houses, Photoshop and Illustrator.</p>
<p><strong>The crucial handheld market</strong></p>
<p>The choice of applications that have been upgraded isn’t accidental. And nor is the focus of each update. With the arrival of the smartphone and the tablet, the very nature of computing is changing and in particular the way that we interact with and consume content. The entire focus of 5.5 is therefore all about enabling designers to deliver rich content to the new handheld audience.</p>
<p>It’s an exciting platform and market, and represents a massive opportunity for the designer. Naturally Adobe has long been aware of its potential &#8211; it will dwarf the desktop market &#8211; and has been working on how best to deliver rich content to such a wide range of devices and screens.</p>
<p>The vision it came up with is based on a combination of the lightweight cross-platform Flash runtime for rich browser-based delivery and the middleweight cross-platform Adobe Integrated Runtime (AIR) for rich standalone app delivery, based on integrated online/offline handling of Flash, PDF and HTML.</p>
<p><strong>Adobe’s iPad problem</strong></p>
<p>Everything looked like plain sailing (as far as cross-platform development can ever be) until Steve Jobs blew a major hole in Adobe’s universal vision by making it clear that he wasn’t going to support either the Flash player or AIR on the iPhone or iPad. In fact when he first made it clear, <a href="http://www.pcpro.co.uk/blogs/2010/04/12/the-phoney-war-apple-vs-adobe/">deliberately spiking the launch announcement for the previous Creative Suite 5 release</a>, it looked as if he wasn’t even going to support repackaging Flash/AIR apps for native iOS delivery.</p>
<p>There was a strong possibility that Adobe might respond in kind to this openly hostile act, focusing all its efforts on delivering rich Flash and AIR content for Android, BlackBerry and the other members of the <a href="http://www.openscreenproject.org/">Open Screen Project</a>, and writing off iOS as effectively closed to cross-platform development. Apple would literally be left to its own devices.</p>
<p><strong>The Creative Suite 5.5 partial solution</strong></p>
<blockquote><p>The good news is that the war that Apple declared on Adobe is effectively over. The bad  news is that Steve Jobs has dictated the terms</p></blockquote>
<p>From the Creative Suite 5.5 announcement it’s clear that this isn&#8217;t the case. Adobe is still moving forward strongly with its Flash and AIR plans, but it has also built bridges to enable the richest possible delivery to iOS devices within the limitations that Steve Jobs has imposed. In particular this sees the ability to repackage Flash applications into native iOS applications restored, <a href="http://www.pcpro.co.uk/blogs/2010/11/12/how-adobe-defied-apple-to-produce-superb-ipad-magazines/">dedicated iPad-compatible publishing from InDesign</a> complete with support for <a href="http://www.apple.com/pr/library/2011/02/15appstore.html">Apple’s in-app subscription service</a> (<a href="http://www.guardian.co.uk/media/2011/feb/20/ipad-apple-newspaper-apps-cost">complete with Apple’s 30% commission</a>) and new HTML5 publishing capabilities within Dreamweaver.</p>
<p>On one level this is clearly welcome, avoiding a catastrophic split between the richest content-creation software and the richest content-consumption hardware. It also means that Adobe’s RIA developers and publishers will finally be able to tap the lucrative App Store market, something they have been crying out for – after all 70% of something is a lot more attractive than 100% of nothing. Perhaps most important of all, it shows that Adobe remains absolutely determined to help its user base do whatever is necessary to deliver the richest possible design across all platforms.</p>
<p>On the other hand, it’s important to realise that <a href="http://www.pcpro.co.uk/blogs/2011/03/31/has-adobe-figured-out-how-to-get-flash-to-play-on-your-iphone/">targeting HTML5 at Safari</a> and recompiling AIR to native iOS apps and diverting them through the App Store fall well short of full, ideal, universal, open solutions. The only way to enable truly robust, write-once-view-anywhere, device-independent rich design and development across any and all screens, handheld and desktop, online and offline, and freely and directly between content producer and content consumer, would be for Steve Jobs to directly support the Flash and AIR runtimes on iOS devices.</p>
<p>Maybe Adobe has been too flexible in its approach to handheld design. It certainly would have been interesting to see how things would have panned out if the new Creative Suite 5.5 had enabled the InDesign-based publishing industry to produce rich eMagazine content for Android and OSP tablets, but not for the iPad. Could that have been the trigger for Apple’s users to realise that Steve Jobs’ position is designed to safeguard his 30% rather than their best interests?</p>
<p>With the Creative Suite 5.5 it’s clear that this isn&#8217;t going to happen and that Adobe and Apple have come to an agreement. On one level, this is excellent news as it means that a compromise has been reached, that there will be links between the two camps and that the all-out war that Apple declared on Adobe is effectively over. The bad news is that Steve Jobs has dictated the terms and that content producer and consumer alike will end up paying heavily for it.</p>
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		<title>Has Adobe figured out how to get Flash to play on your iPhone?</title>
		<link>http://www.pcpro.co.uk/blogs/2011/03/31/has-adobe-figured-out-how-to-get-flash-to-play-on-your-iphone/</link>
		<comments>http://www.pcpro.co.uk/blogs/2011/03/31/has-adobe-figured-out-how-to-get-flash-to-play-on-your-iphone/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 10:08:45 +0000</pubDate>
		<dc:creator>Tom Arah</dc:creator>
				<category><![CDATA[Real World Computing]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[digital design]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=36187</guid>
		<description><![CDATA[
Recently I’ve been making the case that Apple&#8217;s anti-competitive ban on Flash has stopped rich cross-platform development in its tracks.
As such I was naturally intrigued by a video post I came across recently asking “Has Adobe figured out how to get Flash to play on your iPhone?”
First of all, it’s important to stress that the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/03/flash-repurposed-to-html5.jpg"><img class="size-large wp-image-36211  alignnone" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/03/flash-repurposed-to-html5-462x314.jpg" alt="" width="462" height="314" /></a></p>
<p>Recently I’ve been making <a href="http://www.pcpro.co.uk/blogs/2011/03/09/the-ipad-2-looks-nice-plays-ugly/">the case that Apple&#8217;s anti-competitive ban on Flash</a> has stopped rich cross-platform development in its tracks.</p>
<p>As such I was naturally intrigued by a <a href="http://blip.tv/file/4895778">video post</a> I came across recently asking “Has Adobe figured out how to get Flash to play on your iPhone?”<span id="more-36187"></span></p>
<p>First of all, it’s important to stress that the obvious and by far the best way to get Flash content to play on your iPhone/iPad remains as far off as ever. Much though it would love to, Adobe hasn&#8217;t been able to announce the launch of a Flash player for Apple’s iOS-based devices to match its Android player. There’s no question that Apple’s hardware &#8211; see the latest <a href="http://www.pcpro.co.uk/reviews/tablets/366115/apple-ipad-2">iPad 2 review</a> &#8211; would be able to support it, but for reasons that I covered recently – <a href="http://www.pcpro.co.uk/blogs/2011/03/09/the-ipad-2-looks-nice-plays-ugly/">money and lots of it, for ever and with no competition</a> &#8211; Steve Jobs won’t allow it.</p>
<p>So if it’s not a Flash player for the iPhone and iPad, what is it?</p>
<h2><strong>A Bridge from Flash to HTML5</strong></h2>
<blockquote><p>Is this a bridge from the old days of Flash and player-based development to the  promised land of HTML5? Was  Steve Jobs right after all?</p></blockquote>
<p>It’s a new technology preview made available on the Adobe Labs site under the code-name “<a href="http://labs.adobe.com/technologies/wallaby/">Wallaby</a>” and it’s essentially a Flash-to-HTML5 converter. Open your FLA file and hit OK and Wallaby will attempt to output all the necessary HTML, CSS, JavaScript and other standards-based files to recreate your player project within the browser.</p>
<p>If anything this looks even more interesting. After all, when Steve Jobs announced that iOS wouldn’t be supporting Flash, the case he made against it was that Flash was no longer necessary and that it should be replaced by HTML5 (a blanket term covering all the W3C standards such as CSS, DOM, SVG etc). The sign-off line to his <a href="http://www.apple.com/hotnews/thoughts-on-flash/">Thoughts on Flash</a> was:</p>
<p style="padding-left: 30px">“Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticising Apple for leaving the past behind.”</p>
<p>At first sight it looks like Adobe has done just this and that Steve Jobs has won the argument. After all, if you can deliver Flash functionality in the browser via HTML5 why shouldn’t you? Especially so now, when there’s one overwhelming reason why you need to: if you want to access the full web audience, including the crucial iPhone/iPad demographic walled up in Steve Jobs’ closed kingdom, there’s simply no alternative. The browser is the only way to go.</p>
<p>So is Wallaby a bridge from the old days of Flash and player-based development to the promised land of HTML5 and truly rich browser-based development? Was Steve Jobs right after all?</p>
<p>I’m sure that this is exactly how it will be seen and presented by many – “don’t worry that the iPad doesn’t support Flash, you just don’t need it nowadays, everyone’s agreed that it’s much better to do it in the browser rather than the player, in fact even Adobe has given up on it now and has built its own Flash-to-HTML5 converter”.</p>
<p>Any such talk is misguided, misleading and dangerous. To understand why, you need to dig a little deeper and see what Flash-to-HTML5 conversion really involves in practice.</p>
<h2><strong>Unsupported Features</strong></h2>
<p>In fact you don’t need to dig very far before a very different picture begins to emerge. Read the <a href="http://labs.adobe.com/wiki/index.php/Wallaby#Release_Notes">introduction to Wallaby</a> and it becomes clear that Flash-to-HTML5 conversion is not a simple matter.</p>
<p style="padding-left: 30px">This initial version of Wallaby has several unsupported features due to the complexity of FLA files and the inability to represent some Flash Professional features in HTML5. The major ones include no conversion of: ActionScript, Movies, Sound. Also some design elements such as Filters are not supported. For a detailed list of supported and unsupported features see the Features and Status page.</p>
<p>Visit the page or try and convert a typical sample FLA and you’ll see that the unsupported features certainly aren’t insignificant &#8211; my first “successful conversion” came back with 291 warnings. Many of these limitations are important particularly when it comes to text &#8211; line break differences, glyph spacing/positioning, no support for links, selectable or vertical text and so on.</p>
<p><img class="alignnone size-large wp-image-36220" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/03/adobe-wallaby-462x333.jpg" alt="" width="462" height="333" /></p>
<p>However it’s the lack of ActionScript support that is the real show stopper. It means that you are not going to be able to take your advanced Flash-based Rich Internet Application (RIA), say your online word processor, XML-based news reader, live messenger widget or video conferencing portal and suddenly make them available for iOS. In fact you won’t be able to convert the simplest game if it depends on ActionScript.</p>
<p>So what will you be able to convert? Again the introduction is clear:</p>
<p style="padding-left: 30px">Wallaby does a good job of converting graphical content along with complex, timeline-based animation to HTML5.</p>
<p>In particular</p>
<p style="padding-left: 30px">The focus for this initial version of Wallaby is to do the best job possible of converting typical banner ads to HTML5.</p>
<h2><strong>Workflow complexity</strong></h2>
<p>Wallaby’s conversion capabilities are clearly very limited, but that’s not all. Don’t expect the end results to be ready-to-go. Again as the introduction puts it:</p>
<p style="padding-left: 30px">Wallaby&#8217;s design goal was not to produce final form HTML ready for deployment to web pages. Instead it focuses on converting the rich animated graphical content into a form that can easily be imported into other web pages in development with web page design tools like Dreamweaver. The web page designer will likely want to add interactivity and design elements such as video and sound before deployment.</p>
<p>In practice this means loading up your Wallaby output as a complex HTML file built up of multiple SVG text blocks and PNG image files that are then absolutely positioned via CSS (including each animation frame). Certainly as things stand you can forget about usability features such as LiveView and easy editability. You are then expected to add back any video, audio and what interactivity you can within Dreamweaver.</p>
<h2><strong>Browser incompatibilities</strong></h2>
<p>Assuming the original Flash project was simple enough and that you are then up to the complexities of recreating it within Dreamweaver, you are finally ready to deploy. And here you come across another very important caveat:</p>
<p style="padding-left: 30px">At this time, the Wallaby HTML5 output uses Webkit specific CSS3 tags and therefore is not compatible with Firefox, IE9, or other HTML5 browsers.</p>
<p>In other words the whole enterprise is focused on just one browser engine, Webkit, as used in only two browsers: Chrome and &#8211; the only one that really matters because it’s the only one that doesn’t support the Flash player &#8211; Safari on the iPhone and iPad.</p>
<h2><strong>All this for iPad banner ads?</strong></h2>
<blockquote><p>Flash-to-HTML5 conversion has absolutely nothing to do with replacing Flash. Quite the opposite.</p></blockquote>
<p>We’ve arrived at a very different place. It turns out that Wallaby’s Flash-to-HTML5 conversion has absolutely nothing to do with replacing Flash with a truly universal, browser-based HTML5 equivalent. Instead it’s a complex, targeted workaround designed to enable Flash users to overcome Steve Jobs’ player ban by enabling a small subset of projects to be recreated within the WebKit-based iOS browser runtime.</p>
<p>All in all it’s a huge amount of effort for what at first sight looks like very little gain. Again though, it’s important to dig a little deeper.</p>
<p>First, it’s important to recognize that eye-catching banner ads might be irritating, but they are also incredibly important. They are helping to pay for your free access to this article and to much of the high quality content on the web. Apple’s unilateral ban on Flash threatened to remove the most highly sought-after demographic (affluent early adopters) from the equation (and coincidentally open them up to Jobs’ own iAds system).</p>
<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/03/flash-banner-ads.jpg"><img class="size-large wp-image-36229  alignnone" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/03/flash-banner-ads-462x92.jpg" alt="flash banner ads via HTML5" width="462" height="92" /></a></p>
<p>It certainly won’t be welcomed in all quarters but, by enabling rich Flash ads to again be delivered to a truly universal web audience including iPhone and iPad users, Adobe is actually doing the web economy a major service.</p>
<p>And if it goes some way to breaking the knee-jerk association of irritating ads with Flash that’s a good thing too. Who knows, maybe the legion of Apple-based ad haters who supported Jobs’ ban so strongly when it was first announced will now be as vociferous in their support for Flash. After all you can block Flash, but you can’t block HTML5.</p>
<p>Yes banner ads are central, but I also think that Adobe has bigger fish to fry. Recently I wrote about <a href="http://www.pcpro.co.uk/blogs/2010/11/12/how-adobe-defied-apple-to-produce-superb-ipad-magazines/">Adobe’s Digital Publishing system</a> and was astonished to find that the early trial release seemed to depend on bitmaps to enable InDesign users to recreate their typographically-rich layouts for iPad delivery. Clearly recreating rich designs via more efficient, scalable SVGs and CSS is a far superior solution (though still nowhere near as simple, efficient or elegant as doing so via Flash).</p>
<h2><strong>The underlying principle: universal access</strong></h2>
<p>Crucially, recreating publications via WebKit provides a way for designers and publishers to ensure that their rich content can be viewed by all users including those who would otherwise be off limits in Steve Jobs’ walled kingdom.</p>
<p>It’s this determination to provide the richest possible experience, whether inside the browser or inside the player, that cross-platform web development is all about. It also demonstrates <a href="http://www.pcpro.co.uk/blogs/2010/10/29/adobe-max-2010-html5-and-flash/">Adobe’s determination to be seen as the leading HTML5 force, as well as the company behind Flash</a>.</p>
<p>But if you’ve shown that you can deliver rich content universally within the browser via HTML5 rather than the player, isn’t this the right thing to do? If you’ve proved that you can do it without Flash then why not just drop it entirely? Why not just extend the system to the other browsers and develop dedicated stronger HTML5 tools as Jobs suggested? In fact isn’t this proof that Jobs was right all along?</p>
<p>Well according to its recent AdobeMAX, Adobe is indeed working on dedicated HTML5 tools. However it’s important to understand that even these will not replace Flash. And for the same reasons that we’ve already seen in practice.</p>
<h2><strong>Unsupported capabilities</strong></h2>
<blockquote><p>The unspoken assumption that of course the browser can somehow just “do Flash” is fundamentally mistaken.</p></blockquote>
<p>Yes, Wallaby is a trial preview and its HTML5 power can certainly grow, but it will never replace Flash. This isn’t because Adobe is holding back; rather it’s because “the inability to represent some Flash Professional features in HTML5” is inherent.</p>
<p>In particular Flash has come a long way from its animation and banner-ad origins and nowadays the rich functionality of today’s powerful modern Flash-based RIAs are based on ActionScript’s rich APIs. These APIs are enabled by the Flash runtime and while the HTML5 browser runtime will be better than it was, and can already just about take over Flash’s animated advert duties, it can’t possibly be expected to completely replace the dedicated players.</p>
<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/03/flash-photoshop-express.jpg"><img class="size-large wp-image-36235 alignnone" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/03/flash-photoshop-express-462x295.jpg" alt="modern Flash RIAs have come a long way from banner ads" width="462" height="295" /></a></p>
<p>The unspoken assumption that, of course, the browser can somehow just “do Flash” is fundamentally mistaken. After all Flash and Silverlight are modern, intensively-developed technologies representing thousands of hours of development from the world’s two major software forces, both of whom are effectively betting the company on the success of their cross-platform web platforms.</p>
<p>By contrast the vector-based SVG 1.1 specification, which is absolutely central to any hopes of delivering resolution-independent, scalable, Flash and Silverlight-style rich design in the browser, was developed by an ad-hoc, part-time committee of volunteers with very different plans in mind (think rollover buttons) and hasn’t been updated since January 2003.</p>
<h2><strong>Workflow complexities</strong></h2>
<p>Yes, working with Wallaby is complicated, but again this is inherent. Standards such as CSS, SVG, DOM and JavaScript have evolved independently and erratically and trying to yoke them together is not simple. Flash Professional or Builder certainly aren’t models of simplicity (Expression Blend is far superior), but clearly ground-up, integrated, wysiwyg design-oriented solutions have a major advantage here.</p>
<blockquote><p>Adobe is only targetting the iOS version of Safari for a very good reason: every other browser supports Flash</p></blockquote>
<p>Not least they have the huge advantage of targeting a single, reasonably robust and reliable cross-platform, cross-browser runtime. For Wallaby to extend its HTML5 output to other browsers, Adobe would have to work out the constantly moving targets of their capabilities and foibles, come up with the necessary workarounds and, assuming delivery is possible, implement browser-sniffing to serve up the desired targeted code.</p>
<p>Thankfully this whole nightmare is unnecessary because every other browser on every major platform (mobile as well as desktop) apart from Safari on the iPhone and iPad supports the Flash player. Crucially this includes older browsers too. After all, as Microsoft has only now added support for SVG to IE9, any truly universal HTML5 solution would otherwise have to wait not just for IE6 to be purged from the system, but IE7 and IE8 as well.</p>
<p>This universal cross-browser compatibility is strangely overlooked but is perhaps the web players’ greatest strength. Crucially it ensures that the web platforms that the players enable are automatically immune to the foibles, foot-dragging, incompetence and occasional sabotage of the various browser developers. As any web designer who lived through the previous browser wars knows, trying to ensure consistent delivery across all browsers while being forced to travel at the speed of the slowest is not fun.</p>
<p>The fact that Wallaby only targets iOS Safari isn’t a failing. There’s a very good reason for it: every other browser, including IE6, already has a far better, more efficient, more robust, more reliable, more independent, more powerful delivery mechanism in place. It’s called “Flash”.</p>
<h2><strong>HTML5, Flash, Silverlight: It&#8217;s your choice. Or should be</strong></h2>
<p>This isn’t to say that Flash is in any way a general replacement for HTML. Of course the future of the web belongs to HTML5 (though bearing in mind the reality checks above).</p>
<p>If you can deliver content and functionality successfully in the browser then this is what you should do. Flash isn’t an alternative to HTML and never has been; it’s a rich wysiwyg extension. 99.9% of web pages can and should live without Flash.</p>
<p>However when HTML5 can’t deliver the goods as simply, as efficiently, as reliably, as universally, or as well as Flash or Silverlight or any other web technology that comes along, then all designers, developers and end users should be able to take advantage of what the cross-platform extensions have to offer. It’s a simple question of freedom of choice.</p>
<h2><strong>The real problem and the real solution</strong></h2>
<blockquote><p>The real problem here isn’t Flash; it’s the lack of Flash. And Steve Jobs could solve that instantly</p></blockquote>
<p>Cross-platform web players aren’t somehow a problem that needs to be overcome to enable truly universal, truly rich, browser-based delivery; they are the solution that makes it possible.</p>
<p>Steve Jobs realised this and the threat that rich device-independent development poses to his native apps and to his ugly business model and that’s why he decided to kill it.</p>
<p>Steve Jobs is not championing HTML5 to make the browser as rich as possible; he is championing HTML5 as cover for his attempt to kill player development to ensure that the browser never becomes a truly rich, robust and open platform.</p>
<p>The real problem here isn’t Flash; it’s Steve Jobs.</p>
<p>At any time Steve Jobs could simply lift his entirely artificial ban, save everyone all this unnecessary pain and, by doing so, deliver his users what he promised them: “the best web experience”.</p>
<p>Until that happens, the best we can hope for is a partial, awkward, undesirable workaround to try and restore some sort of unity and universality to the rich web. It’s in this context that Adobe’s Flash-to-HTML5 conversion should be understood and appreciated.</p>
<p>A shaky bridge into Apple’s walled kingdom is better than nothing.</p>
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		<title>The iPad 2: looks nice, plays ugly</title>
		<link>http://www.pcpro.co.uk/blogs/2011/03/09/the-ipad-2-looks-nice-plays-ugly/</link>
		<comments>http://www.pcpro.co.uk/blogs/2011/03/09/the-ipad-2-looks-nice-plays-ugly/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 10:44:06 +0000</pubDate>
		<dc:creator>Tom Arah</dc:creator>
				<category><![CDATA[Newsdesk]]></category>
		<category><![CDATA[Online business]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[Real World Computing]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[digital design]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPad 2]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=35440</guid>
		<description><![CDATA[
The dust has begun to settle on the announcement of the new iPad 2 and first reaction has generally been positive. Not everyone’s persuaded, however. Darien Graham-Smith’s objection &#8211; The iPad 2: yes, but still, what’s it for? &#8211; is that it’s still just a cross between a glorified smartphone and cut-down netbook, so what’s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/03/iPad-2.jpg"><img class="aligncenter size-large wp-image-35632" title="iPad 2" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/03/iPad-2-462x346.jpg" alt="iPad 2" width="462" height="346" /></a></p>
<p>The dust has begun to settle on the announcement of the <a href="http://www.apple.com/ipad/">new iPad 2</a> and <a href="http://www.pcpro.co.uk/blogs/2011/03/02/apple-ipad-2-review-first-look/">first reaction</a> has generally been positive. Not everyone’s persuaded, however. Darien Graham-Smith’s objection &#8211; <a href="http://www.pcpro.co.uk/blogs/2011/03/03/the-ipad-2-yes-but-still-whats-it-for/">The iPad 2: yes, but still, what’s it for?</a> &#8211; is that it’s still just a cross between a glorified smartphone and cut-down netbook, so what’s the fuss?</p>
<p>Darien’s right: tablets are just another form of existing computers, but I think that they <em>are</em> as revolutionary as Apple claims. In particular I think they will come to provide our main platform for consuming web-based content. Key to this is the tablet’s new, book-like, handheld form factor which allows computers to become truly personal and enables their users to move on from merely browsing content to actively and immersively engaging with it (the activity previously known as “reading”).</p>
<p>Apple, as well as pioneering the tablet format, currently produces the best implementation of it and the iPad 2 will raise the bar even higher. Moreover, by providing a superior system for the same price, end users will clearly be getting more for their money.</p>
<p>However, I won’t be buying an iPad for the foreseeable future. And I don’t think that you should either…</p>
<p><span id="more-35440"></span><strong>Apple v Flash: a matter of principle</strong></p>
<blockquote><p>The iPad isn’t designed to provide the best web-based experience, but to prevent it.</p></blockquote>
<p>So why not? Follow the argument and it leads to fundamental principles of openness and choice, and a crucial fork in the road that will determine the very nature of the web, of computing and even of how we do business. On the surface it all comes down to the fact that the iPad 2 still doesn’t support Flash.</p>
<p>To most people this probably sounds trivial. Clearly the lack of Flash support is inconvenient – especially in a device supposed to be providing the best web experience – but is it really a deal breaker?</p>
<p>More to the point, surely it’s only a temporary inconvenience? After all wasn’t Steve Jobs’ main objection to Flash that it wasn’t suited to low-power devices? Clearly the iPad 2 is more than capable of supporting the new mobile-optimised Flash 10.1 player, so presumably it must now be in the pipeline? After all, why should Apple give Android such a clear advantage and selling-point? Just relax and wait for the iPad 3.</p>
<p><img class="alignnone size-large wp-image-35458" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/03/ipad2-no-flash-462x193.jpg" alt="ipad2 no flash" width="462" height="193" /></p>
<p>Well I don’t think that Flash or Silverlight support is coming and, when you unpick why, it reveals the iPad in a very different, unflattering and frankly sinister light.</p>
<p><strong>Apple v Flash: war is declared</strong></p>
<p>Personally the scales fell from my eyes when, the day before the launch of Adobe’s Creative Suite 5, Apple announced that it was changing its terms of service to ban third-party development tools. This deliberately hostile act completely undercut what should have been the star capability of the new Flash Professional CS5, its ability to produce native iOS apps. You could still produce them, but now there was no point as the only way to get apps through to end users is through the App Store which Apple controls, and now the company had unilaterally banned any apps that were in any way associated with Flash.</p>
<p>A tweak to Apple’s terms of service might again sound trivial but <a href="http://www.pcpro.co.uk/blogs/2010/04/12/the-phoney-war-apple-vs-adobe/">I was astonished and appalled</a>. How could you possibly justify not supporting any means of writing <em>native</em> iOS applications? It meant that Apple was willing to deny its users choice and functionality and was willing to fight very dirty to damage Flash and to keep it off its devices.</p>
<p>The obvious question was: why?</p>
<p>The answer is simple: follow the money.</p>
<p><strong>Why Apple hates Flash #1: Apps</strong></p>
<p>Crucially, Apple doesn’t only make its profits from its devices. Much of its revenue also comes from native iOS apps that are only available via the App Store. Of course many of these are free but, when they aren’t, Apple takes a non-negotiable 30% of the price paid. Imagine the sort of money that Microsoft would have gained if it had taken 30% of every Windows application ever sold.</p>
<p>The danger for Apple would be if there was another way to deliver rich app-style functionality and deliver it outside of its App Store and, worst of all, deliver it independently of its devices. Step forward the cross-platform Flash and Silverlight players and <a href="http://www.pcpro.co.uk/blogs/2010/06/01/the-benefits-of-new-improved-flash/">the future of rich cloud-based computing</a> based on browser-hosted Rich Internet Applications (RIAs).</p>
<p><img class="size-full wp-image-35485 alignnone" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/03/flash-apps.jpg" alt="flash apps" width="462" height="243" /></p>
<p>Ultimately Steve Jobs wasn’t really concerned about Flash-derived native iOS apps and indeed has since backed down on this front. Rather, as his <a href="http://www.apple.com/hotnews/thoughts-on-flash/">Thoughts on Flash</a> show, Jobs’ hatred of Flash goes far deeper: he wants to drive the technology &#8211; currently installed on around 99% of internet-connected systems &#8211; off the web entirely.</p>
<p>As I wrote at the time (<a href="http://www.pcpro.co.uk/blogs/2010/07/01/the-fundamental-differences-between-flash-and-html-and-the-real-reasons-that-steve-jobs-wants-to-kill-it/">The fundamental differences between Flash and HTML and the real reasons that Steve Jobs wants to kill it</a>) this isn’t actually because of Steve Jobs&#8217; surprising and less than convincing belief in open standards, but rather the opposite: his absolute determination to stop the browser-based web becoming a platform for rich device-independent applications.</p>
<p>Jobs’ <em>Thoughts on Flash</em> succeeded better than he could possibly have hoped. The message has come over crystal clear to developers (though not end users) that Apple has absolutely no intention of ever supporting cross-platform players.</p>
<p>At a stroke cross-platform Flash and Silverlight development has been deprived of its major and essential attraction – universality – and the move towards delivering truly internet-based rich internet applications has hit Apple&#8217;s brick wall. By walling off its users, Apple has managed to sabotage the development of the rich cross-platform web for everyone, not just its own users. Flash has indeed been damaged, and possibly terminally so, if Apple is not forced to change its policy.</p>
<p>In the meantime there is no alternative. Developers realise that if they want to access the lucrative iPad market – and they do – then they need to do it the Apple-approved way. That either means producing comparatively design-poor HTML5 apps (think free) or signing up to become an xCode-based rich iOS apps developer and accepting Apple’s terms of $99 a year and 30% of any sales.</p>
<p><strong>Why Apple hates Flash #2: Content</strong></p>
<p><img class="alignleft size-full wp-image-35488" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/03/adobe-digital-publishing-on-ipad.jpg" alt="digital publishing on ipad" width="239" height="325" />It gets worse. It turns out that Apple has an even bigger incentive to keep Flash off its devices which goes to the very heart of the new handheld tablet form factor: its ability to replace paper as the future electronic delivery route for newspaper and magazine content.</p>
<p>Currently just about all newspapers and magazines are produced using the two main publishing packages, InDesign and QuarkXPress. For years both packages have been developing their ability to output rich and interactive designs to Flash, ready for the arrival of tablet-based delivery.</p>
<p>When the first tablet did appear, everyone simply assumed that the iPad would naturally embrace such rich Flash content. Or they did until Steve Jobs made it clear that he had other intentions and that, amazingly, Apple’s devices would be kept a Flash-free zone. If publishers want to access the lucrative iPad userbase – and they do – then they need to do it the Apple way through native apps.</p>
<p>Both Adobe and Quark have been forced to entirely rethink their electronic strategies, ditching Flash and coming up with brand new digital publishing platforms based upon native iOS readers.</p>
<p>I must admit that I thought that Apple’s anti-competitive behaviour and artificial restriction on iPad functionality – holding back tablet-based publishing for over a year &#8211; was an incidental by-product of the need to keep Flash off its devices to protect its apps revenue. After all, once the free reader apps were installed, surely the publisher would simply be free to deliver content to it and charge accordingly? Guess what?</p>
<p><strong>Follow the money </strong></p>
<p>In mid-February Apple unveiled its <a href="http://www.appleinsider.com/articles/11/02/15/apple_officially_unveils_in_app_subscriptions_for_ios_app_store.html">new App Store subscription service</a>, allowing publishers of content-based applications – not only newspapers and magazine publishers, but video and music broadcasters &#8211; to offer recurring billing based on its In App Purchase API.</p>
<p>At the same time it announced that it was <a href="http://www.appleinsider.com/articles/11/02/01/apples_new_app_store_restrictions_block_sony_ebookstore_may_lock_out_amazon.html">enforcing terms</a> preventing iOS software from &#8220;utilising a system other than the In App Purchase API to purchase content, functionality, or other services in an app.&#8221; and that it was therefore banning a number of existing apps such as Sony&#8217;s eReader and digital library.</p>
<p>For good measure it also added new terms preventing apps linking to external websites to purchase subscriptions and banning the use of lower out-of-app subscription rates to undercut the in-app rate with its 30% tax. And just in case you thought you might have spotted a possible loophole, it also <a href="http://www.appleinsider.com/articles/11/02/02/european_publishers_feel_betrayed_by_apples_ios_app_subscriptions.html">warned publishers</a> that they cannot provide free iOS-based access as part of print-focused subscription packages.</p>
<p><strong>Apple&#8217;s walled garden<br />
</strong></p>
<blockquote><p>Apple&#8217;s real business model is to hold its users hostage within its walled garden and then to charge heavily for access to them. This isn&#8217;t &#8220;insanely great&#8221;&#8230; it needs to be stopped.</p></blockquote>
<p>Suddenly the billions in app revenue seem like very small beer. Apple wants a non-negotiable 30% of every commercial transaction (revenue, not profit) in any way associated with its devices. And it wants it for ever with absolutely no possibility of competition.</p>
<p>Worse, Apple is claiming this enormous prize for one reason alone: it&#8217;s holding its users hostage within its walled garden and then charging for access to them.</p>
<p>Even more incredible: Apple is getting away with it. The developers, publishers and other providers can’t complain too loudly because they can&#8217;t afford to fall out with Apple – not when it owns the App Store and so controls the only way in to the walled garden.</p>
<p>Meanwhile the end users and reviewers seem to be so dazzled by their brilliant hardware and apps that few of them seem that interested in what’s going on behind the scenes and outside the wall.</p>
<p><strong>The iPad revolution<br />
</strong></p>
<p>Yes the iPad is truly revolutionary, but not in the way that Apple would like you to think.</p>
<p>Ultimately the iPad is not about providing the best web experience to end users, in fact quite the reverse. By trying to kill Flash and Silverlight development and so restricting the browser-based web to HTML, Apple is deliberately holding back its full potential to ensure that the next generation of rich internet apps and rich internet content are artificially tied to its own devices and routed through its App Store.</p>
<p>Apple’s refusal to support cross-platform web standards and its walled-garden strategy goes entirely against the extensible nature of HTML and the open cross-platform principles on which the web is built. At the same time its anti-competitive App Store, with its unavoidable 30% tax, goes against all established business standards.</p>
<p>Ultimately it’s not the beautiful design and engineering that makes Apple unique, it is the company’s ugly business model and practices. The iPad isn’t designed to provide the best web-based experience, but to prevent it. Rather than ushering in the future of internet-based computing, Apple is squatting on it.</p>
<p><strong>The Android Alternative<br />
</strong></p>
<p>Thankfully there is an alternative. Despite Apple&#8217;s new slogan <em>&#8220;it&#8217;s not a tablet, it&#8217;s iPad 2&#8243;</em>, there is nothing inherently different about the iPad; it really is just a handheld computer. The coming invasion of Android tablets will do all the things that the iPad can and will also support Flash as well as AIR (for offline apps) and Silverlight and any other cross-platform web standards that come along as the future of rich cloud-based computing develops.</p>
<p>Crucially Android’s unlocked tablets will also support traditional, open competition free of Apple’s 30% tax and 100% control.</p>
<p>Thanks to Android there is an alternative to Apple and so no reason that we should allow Steve Jobs to divert and subvert  the rich future of the open web.</p>
<p>The iPad 2 might look attractive but that hides a much darker side. Now isn’t the time to buy into Apple&#8217;s walled garden; now is the time to break free and &#8211; ideally &#8211; break it open.</p>
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		<title>QuarkXPress 9 review: first look</title>
		<link>http://www.pcpro.co.uk/blogs/2011/02/23/quarkxpress-9-first-look/</link>
		<comments>http://www.pcpro.co.uk/blogs/2011/02/23/quarkxpress-9-first-look/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 15:26:42 +0000</pubDate>
		<dc:creator>Tom Arah</dc:creator>
				<category><![CDATA[Just in]]></category>
		<category><![CDATA[Newsdesk]]></category>
		<category><![CDATA[Real World Computing]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[digital design]]></category>
		<category><![CDATA[digital publishing]]></category>
		<category><![CDATA[quark]]></category>
		<category><![CDATA[quarkxpress]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=34399</guid>
		<description><![CDATA[
When Quark announced the launch of the free QuarkXPress 8.5 release, I was seriously unimpressed. Firstly it offered almost no new power, second it implied that the launch of version 9 was some way off, and third it looked like Quark was squandering a once-in-a-lifetime opportunity to get back at market leader, InDesign.
Based on a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-large wp-image-34411" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2011/02/blog-quarkxpress-9-461x205.jpg" alt="quarkxpress 9" width="461" height="205" /></p>
<p>When Quark announced the launch of the free <a title="Has Quark backed the wrong horse again?" href="http://www.pcpro.co.uk/blogs/2010/11/24/quarkxpress-digital-publishing-blio/" target="_self">QuarkXPress 8.5 release</a>, I was seriously unimpressed. Firstly it offered almost no new power, second it implied that the launch of version 9 was some way off, and third it looked like Quark was squandering a once-in-a-lifetime opportunity to get back at market leader, InDesign.</p>
<p>Based on a press briefing introducing the new <a href="http://www.quark.com/">QuarkXPress 9</a>, my main concerns have been answered &#8211; at least partly.<span id="more-34399"></span></p>
<p>With today’s <a href="http://www.quark.com/About_Quark/Press/PressDetail.aspx?ncid=1337">announcement of QuarkXPress 9</a> coming only a few months after 8.5, it’s clear that Quark is very aware of the need for speed. More importantly this looks to be a feature-packed update and it’s clear that Quark realises exactly what needs to be done.</p>
<p>In particular, while there are plenty of significant new design capabilities – such as conditional styles, improved callout handling, shapemaker and cloner tools and, not before time, a story editor &#8211; the real focus of the new release is exactly what it should be: digital publishing to the all-important tablet market.</p>
<p>In many ways events have played into Quark’s hands. Adobe’s digital publishing strategy since it took over Macromedia has been all about delivering rich content through Flash. No-one ever imagined that Steve Jobs would simply refuse to allow such a near-universal standard format onto his devices. It might be shockingly anti-competitive, but it’s happened and it left Adobe completely wrong-footed.</p>
<p><strong>Publishing to the iPad</strong></p>
<blockquote><p>Steve Jobs might disagree but competition is always good for the end user.</p></blockquote>
<p>The race is therefore on to enable professional designers to publish rich content to the iPad (aka actually making some money from publishing) and QuarkXPress 9 offers three routes:</p>
<p>The first, export to ePub, is welcome but as a lowest common denominator static eBook format, it has one huge drawback: no-one is going to pay for the end product.</p>
<p>The second is support for the <a href="http://www.blio.com/">Blio</a> format. As I <a href="http://www.pcpro.co.uk/blogs/2010/11/24/quarkxpress-digital-publishing-blio/">discussed </a>recently, this is a truly rich interactive format based upon XPS (a XAML-based cross between Flash and PDF) and should be viewable across iOS, Silverlight and Android devices. The big problem here is that currently the Blio eReader is still only available for Windows.</p>
<p>The third route is by far the most interesting. With the new <a href="http://www.quark.com/Products/QuarkXPress/Features/App_Studio_for_QuarkXPress.aspx">App Studio for QuarkXPress 9</a>,  designers can create rich layouts including slideshows, pop-ups, scrollable regions, video and so on, much as they currently can for Flash output,  while taking full advantage of all Quark’s repurposing capabilities such as multiple layouts and shared components.</p>
<p>Crucially they can then turn these into native iOS apps for distribution through Apple’s App Store. Moreover, once on the iPad, Quark’s primary userbase of magazine publishers can publish new content targeted to the app based on Quark’s issue-based tariff rather than Apple’s flat 30%.</p>
<p>It’s potentially exciting, but there are a number of issues that need to be borne in mind. Firstly the App Studio isn’t actually going to be included with the initial launch of QuarkXPress 9 but is instead due to follow as a free upgrade within 90 days. Only then will we see what the full iPad publishing experience is like – and users will realise that they need to sign up to become Apple developers ($99 per year) and will need a Mac or iPad if they want to preview their output (all of which is out of Quark’s hands but still significant). There&#8217;s also some confusion over how regular issue-based publishing will work based on <a href="http://www.appleinsider.com/articles/11/02/15/apple_officially_unveils_in_app_subscriptions_for_ios_app_store.html">Apple&#8217;s recent announcements regarding in-app subscriptions.</a></p>
<p>It’s also not clear how and when Quark intends to deliver similar capabilities for the expected tsunami of Android tablets. It’s important to realise that while Adobe has been wrong-footed over Flash, it certainly hasn’t given up and has come up with its own <a href="http://www.pcpro.co.uk/blogs/2010/11/12/how-adobe-defied-apple-to-produce-superb-ipad-magazines/">very different</a> Adobe <a href="http://www.adobe.com/digitalpublishing/">Digital Publishing platform</a> which supports the iPad alongside all other devices.</p>
<p>It will take a while for the dust to settle, and for publishers to work out which solution suits them best but, after the disappointment of 8.5, QuarkXPress 9 certainly looks to be a serious contender.</p>
<p>That’s great news for all publishers including those using InDesign. Steve Jobs might disagree but competition is always good for the end user.</p>
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