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	<title>PC Pro blog &#187; Second Life</title>
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		<title>Whatever happened to Second Life? Your reaction</title>
		<link>http://www.pcpro.co.uk/blogs/2010/01/17/whatever-happened-to-second-life-your-reaction/</link>
		<comments>http://www.pcpro.co.uk/blogs/2010/01/17/whatever-happened-to-second-life-your-reaction/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 12:27:50 +0000</pubDate>
		<dc:creator>Barry Collins</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=12148</guid>
		<description><![CDATA[My recent feature &#8220;Whatever happened to Second Life?&#8221; certainly struck a nerve.  At least two people called for me to be sacked, Second Life blogs swelled with indignation and one die-hard Second Lifer delivered the finest stream of foul-mouthed insults I think I’ve ever read (click through to The Ephemeral Frontier if  &#8211; like me [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-12151" title="Second Life " src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2010/01/Princeton_001-175x100.png" alt="Second Life " width="175" height="100" />My recent feature &#8220;<a title="Whatever happened to Second Life?" href="http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life" target="_self">Whatever happened to Second Life?</a>&#8221; certainly struck a nerve.  At least two people called for me to be sacked, Second Life blogs swelled with indignation and one die-hard Second Lifer delivered the finest stream of foul-mouthed insults I think I’ve ever read (click through to <a title="The Ephemeral Frontier" href="http://ephemeralfrontier.blogspot.com/2010/01/memes-go-on-extreme-ends-of-spectrum-in.html" target="_blank">The Ephemeral Frontier</a> if  &#8211; like me &#8211; you’re not easily offended).</p>
<p>There were also more than 50 comments on the feature itself, many of which are lengthy, measured and insightful. They clearly took a lot of time to write and I thank you for taking the time to contribute. Incredibly, some even agreed with me.</p>
<p>Here I’m going to round-up a selection of the comments and issue my response to them.</p>
<p><span id="more-12148"></span></p>
<p><strong>You still haven’t found what you’re looking for </strong></p>
<p>One of the common criticisms of my feature was that I simply hadn’t discovered what Second Life had to offer; that I’d set off to find porn, perverts and prostitutes and had ignored the riches on offer elsewhere.</p>
<p><em>“I wish that this article focused more on the education side of Second Life,” </em>argued geoffcain<em>. “There is a lot of growth with colleges in SL such as the projects going on in Washington State. The state college board bought one island and there are medical simulations going on there and they are expanding it with three more islands.”</em></p>
<p><em>It amazes me how journalists go on and don&#8217;t find the writing community,” </em>added AdeleWard.<em> “Writing on SL has really flourished over the past 3 years.”</em></p>
<p><em><img class="alignright size-medium wp-image-12160" title="Second Life: Richard Hawley's house" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2010/01/Richard-Hawleys-house_001-175x100.png" alt="Second Life: Richard Hawley's house" width="175" height="100" />“Music Island offers live concerts of ‘serious’ music: classical, new compositions, world music, and multimedia art,” </em>said Katemir.<em> “On average there are one or two concerts a week with occasional theme-based mini-festivals offering a flurry of activity for a few days.”<strong></strong></em></p>
<p>In fact, I found no shortage of interesting, cerebral activities during my time in Second Life: from the Apollo 11 landing site, to Richard Hawley’s musical house, to the beautiful Princeton campus, there was certainly no drought of ‘innocent’ entertainments. The problem was finding people to share them with – they were, by and large, deserted.</p>
<p><strong>The search goes on</strong></p>
<p>The root cause of my isolation, many argued, was the appalling in-world search facilities.</p>
<p><em>“Second Life knows its event calendar does not work &#8211; that is one of the main reasons there are no people anywhere &#8211; there is no way to let them know what is going on,” </em>said Bladyblue. <em>“I had to use the calendar on Facebook to get an audience for events in Second Life. Five years and SL can&#8217;t even make a calendar work right.”</em></p>
<p><strong><em>“</em></strong><em>I&#8217;ve been using Second Life for three years and I&#8217;m always appalled when I help a new person out and re-live how complex it is to figure out what in the heck is going on, from the user interface to finding content and people,” </em>said BettinaTizzy<em>. “I do have some advice for anyone who is considering exploring in Second Life or any virtual world: Do some Googling.”<strong></strong></em></p>
<p>GwynethLlewelyn even offered a decent explanation of why I found it so much harder to find people this time than I did when I first visited Second Life in 2006. “<em>SL has not changed much in terms of facilitating knowledge transfer between residents (it&#8217;s the same old tools to index content and search for it), but it has grown in size&#8230; three or more times&#8230; so there is far less likelihood of hitting &#8220;just the right thing&#8221; by mere chance. Walking in SL without a guide (human or a book/blog) continues to be terrible. Your article shows that very well.</em>”</p>
<p>I’ll confess – I didn’t venture far beyond Second Life’s in-house calendar/search facility to find interesting content, and yes I should at least have undertaken a little judicious Googling (if only there were a Google Maps for Second Life, eh?). On the other hand, should you really have to minimise the Second Life app and head out on to the internet to find the best of what SL has to offer?   Linden really needs to up its game if it wants to give newcomers a reason to hang around.</p>
<p><strong>What’s the point?</strong></p>
<p><img class="alignleft size-medium wp-image-12163" title="Second Life: Moulin Rouge" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2010/01/Moulin-Rouge_001-175x100.png" alt="Second Life: Moulin Rouge" width="175" height="100" />Despite the navigation and search issues, there were still a few people who, like me, struggled to understand Second Life’s reason for being.</p>
<p>“<em>Despite the growls from those hardcore users, you&#8217;ve pretty well nailed the problems that SL has always suffered from; difficulty of use and a poor new user experience,” </em>said the mysteriously-named Maybe.</p>
<p><em>People are figuring out what the corporations figured out, before they left in throngs; Second Life is largely pointless,” </em>added Vulcanized.<em> “Beyond the ability to make things, there isn&#8217;t much to do in-world. You can run around buying stuff to pretty up your avatar, new hair, new clothes, new skins, but you can&#8217;t really use it. The world is closed within itself.” </em></p>
<p>And that remains my chief complaint with Second Life: there’s simply nothing to hold my attention. Many people asked whether I’d bothered to explore the creative tools and started building items of my own, but I couldn’t find a good reason to justify the time. Yes, I could have spent hours mastering animations and textures, but I’d have simply been adding to the vast amounts of stunning (and often ignored) architecture that’s already dotted across the Second Life landscape. If the owners of a massive in-world ski complex – with beautifully rendered slopes, ski-lifts and chalets – can barely attract an audience, what hope would I have?</p>
<p><strong>Life changing</strong></p>
<p>That’s not to say that Second Life is a complete waste of disk space. I might struggle to find its appeal, but that is, of course, not true for everyone. So I’ll leave the final word to two commenters who have found real virtue in the virtual world.</p>
<p><em>“I have met people who in real life are deaf, who love that in Second Life they can communicate through text without any bias/ pity and simply be accepted for who they are,”</em> said TrinityBeltran.<strong></strong></p>
<p>Then there’s PhoenixaSol, who is physically unable to partake in the activities she enjoyed at school after being hit by a drunk driver as a child.  “<em>I spent 30 years locked in an emotional prison separated from my beloved dancing, diving and gymnastics. Lo and behold, in 2006 I read an article in Wired (a fair perspective and open minded article, I might add here) about this new virtual place Second Life, and I came to check it out. Not only was I thrilled to join, but within a few days discovered that I could dance here. I didn&#8217;t realise just how much not being able to dance had tormented me for those decades until one day I was filled with pure joy at how well certain animations fit with a certain song. At last, the smile was back in my heart and it was so real for me, I could almost feel the same sensations in my muscles as I used to when I danced.”</em></p>
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		<title>H.M.G. Gets a Life</title>
		<link>http://www.pcpro.co.uk/blogs/2009/03/19/hmg-gets-a-life/</link>
		<comments>http://www.pcpro.co.uk/blogs/2009/03/19/hmg-gets-a-life/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 13:55:27 +0000</pubDate>
		<dc:creator>Steve Cassidy</dc:creator>
				<category><![CDATA[Green]]></category>
		<category><![CDATA[Real World Computing]]></category>
		<category><![CDATA[Civil Service]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=5328</guid>
		<description><![CDATA[According to this BBC news article our beloved Civil Service has splashed out the thick end of £20,000 on a virtual home inside Second Life. This is the online virtual world you may have seen cropping up in various odd places like CSI:New York or sundry other moving-picture sources. It&#8217;s not really hit the general [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcpro.co.uk/blogs/wp-content/uploads/2009/03/223df0.jpg"><img class="alignright size-medium wp-image-5330" title="223df0" src="http://www.pcpro.co.uk/blogs/wp-content/uploads/2009/03/223df0-258x300.jpg" alt="" width="151" height="176" /></a>According to <strong><a href="http://news.bbc.co.uk/1/hi/uk_politics/7952213.stm">this BBC news article</a></strong> our beloved Civil Service has splashed out the thick end of £20,000 on a virtual home inside <strong><a href="http://www.secondlife.com">Second Life</a></strong>. This is the online virtual world you may have seen cropping up in various odd places like CSI:New York or sundry other moving-picture sources. It&#8217;s not really hit the general public, possibly because we currently have no Raymond Baxter figure to tell us all about it with appropriate gravitas and a twinkle in the eye &#8211; but nonetheless, the Department of Work and Pensions seem to have got the idea, very quickly&#8230; whatever that idea might actually be.</p>
<p>The BBC report quotes the DWP as suggesting that the Second Life setup could help with carbon emissions reduction, presumably by allowing people to &#8220;meet&#8221; virtually and share sundry 3D structures. This was something I spotted when I first looked at it in 2006, though I  must say I now regret the email I wrote saying it was clearly a step-change in technology and a strategic platform, a bit like the Global Positioning System, and it was a serious issue that Europe didn&#8217;t have one of these to ourselves.</p>
<p><span id="more-5328"></span></p>
<p>Of course, the reality has proved rather different, with early promising uses such as streaming video and audio, and the curious world of &#8220;machinima&#8221; (using virtual systems to re-enact or originate cinema-on-machines, kind of like live storyboarding) being largely kyboshed by agonising growing pains.</p>
<p>By which I mean: spend any time on this thing and you see &#8211; it runs like a dog. I know, all together now: &#8220;that&#8217;s because you only use nasty old PCs, Steve&#8221;. Ah, but for this, I have decently fast machinery &#8211; I can tell what&#8217;s fast and what&#8217;s not. And SL is painful. Either it&#8217;s the simulators themselves, or it&#8217;s an ISP traffic-shaping a consumer connection, or it&#8217;s the disaster known as being popular &#8211; get more than 100 people in one place in SL and things start to crawl along.</p>
<p>All of which should make the DWP&#8217;s multi-thousand-pound project an expensive and pointless white elephant. Add to that the thoroughly dubious morals of a vast segment of the places and people you will find on SL, and it starts to sound like a lose-lose proposition. Except! SL has genuinely fostered an open source community. Even if the most prominent early product of that is the special-purpose front-end for sadomasochists (see <a href="http://www.disney.com"> This </a> * ), later efforts have included open-source servers for running your own virtual asteroid, if not a full-sized virtual world, on your own local server.</p>
<p>That changes the nature of the DWP investment rather considerably, and should have given the BBC article quite a different spin. Which is why I thought I&#8217;d counter it, here&#8230;</p>
<p>(* you didn&#8217;t really think I&#8217;d link to that here, did you?)</p>
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		<title>Meet Edd Hifeng, AI powered Second Life avatar</title>
		<link>http://www.pcpro.co.uk/blogs/2008/05/19/meet-edd-hifeng-ai-powered-second-life-avatar/</link>
		<comments>http://www.pcpro.co.uk/blogs/2008/05/19/meet-edd-hifeng-ai-powered-second-life-avatar/#comments</comments>
		<pubDate>Mon, 19 May 2008 11:39:25 +0000</pubDate>
		<dc:creator>Davey Winder</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Real World Computing]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Being Virtual]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=702</guid>
		<description><![CDATA[It had to happen at some point, and now an AI powered avatar is being tested within the Second Life virtual world by its creators, researchers at the Rensselaer Artificial Intelligence and Reasoning Laboratory. According to reports, Edd Hifeng has a mental age of about 4 years and is capable of only basic AI reasoning. [...]]]></description>
			<content:encoded><![CDATA[<p>It had to happen at some point, and now an AI powered avatar is being tested within the Second Life virtual world by its creators, researchers at the Rensselaer Artificial Intelligence and Reasoning Laboratory. According to reports, Edd Hifeng has a mental age of about 4 years and is capable of only basic AI reasoning. As such he can engage in simple conversations such as where are you from, but only if the question is put in English and even then only if it has previously been translated into a mathematical logic so that Edd understands it. Not exactly cutting edge of AI is it?</p>
<p><span id="more-702"></span></p>
<p>Indeed, the cutting edge argument falters even more when you learn that Edd is not even free to roam the massive Second Life landscape, interacting with other avatars in a truly free way. Instead, he is restricted to going where the boffins send him, and that&#8217;s that.</p>
<p>Which rather dampens the comments by Edd&#8217;s creators that this could be the forerunner of avatars which will be able to interact within 3D virtual world simulations of city streets or underground railway stations and be used to train emergency service workers. Get a grip on reality here, the truth is that this kind of avatar AI is in the earliest possible of moments in time. Once a synthetic avatar, if that is not too much of an oxymoron, can be let loose to roam at will and interact as just another resident of the virtual world. Then, and only then, will I start to get excited about all this. I cannot see Edd, or any other Second Life avatar for that matter, cracking the Turing Test any time soon&#8230;</p>
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