Nvidia aren’t known for their demure and shy antics, so I wasn’t surprised at a press briefing a few weeks ago when they launched an attack on what some quarters - namely Intel with their new Larrabee GPU - who have identified ray-tracing as the future of graphics.
They spent a great deal of time assuring the assembled members of the IT press that it was a waste of time - every game since before the turn of the Millennium (indeed, since the demise of voxels) because every game is made using polygons and that developers wouldn’t want to alter their techniques and systems around a new, somewhat experimental technology.
So, why have Nvidia gone and bought a ray-tracing company?

