Posts Tagged ‘ gaming ’
Eyefinity: nice demo, but I won’t play games on it
Friday, September 11th, 2009
The new ATI Eyefinity system has created quite an online buzz. Otherwise sane-sounding people have been openly drooling over the idea of combining six monitors into a vast 7,680 x 3,200 display; and, in fairness, if you just focus on that really big number it is quite seductive.
But, while I hate to be a Negative Nancy, I think that excitement needs to be cooled down with a few caveats. (more…)
HP’s new Firebird 803: a revolution waiting to happen?
Friday, January 16th, 2009
Rahul Sood is an influential man: he’s the founder of boutique system-builder VoodooPC and now head of HP’s Global Gaming business. So when he posts a couple of blogs about how the gaming PC as we know it is history – an initial rant and then a follow-up answering the deluge of comments and clarifying some of his original points – you know that he means business.
In defence of patching, crashing and tinkering
Wednesday, December 10th, 2008
PC gaming gets a bad rap, especially from the console crowd – whereas they rock up, slide a disk into their slot-loading optical drive and play away, enjoying the latest games on the PC is, well, a more frustrating, long-winded and drawn-out experience – and it’s all the better for it.
Ask any avid PC gamer and they’ll regale you with stories of the many hours spent getting their machine to work at all. Putting in a new graphics card sounds like a basic upgrade but can often deteriorate into a horrendous rigmarole of driver updates and seemingly random problems and crashes. And that’s a relatively simple upgrade.
I should know the pain of upgrading: I recently built a new PC from scratch. My old rig really wasn’t cut out for gaming any more – it ran on integrated graphics and had no PCI Express slot – so it was definitely time for a change.
First look: Nvidia’s integrated graphics
Tuesday, October 21st, 2008
Intel beware: Nvidia has its scope trained squarely on your dominance in the notebook graphics market. With an estimated 140 million laptops in the wild in 2008, more than two-thirds of which feature nothing more powerful than basic integrated graphics chips, it’s a huge segment that Nvidia has until now had no access to.
The 9400M is the key that Nvidia hopes will allow it to eat away at Intel’s share. Combining the north bridge, south bridge and GPU into one chip less than half the size of Intel’s GMA X4500HD, it could be the great leap forward we’ve been waiting so long for. The integrated graphics solution that can actually run the latest games – we’d almost given up hope.
Tags: gaming, geforce, gpu, integrated graphics, intel, laptop, nvida, photoshop
Posted in: Hardware, Just in, View from the Labs
First Look: HP Blackbird 002
Friday, October 3rd, 2008
When a system arrives in the PC Pro Labs, we don’t often hear rambling tales about its birth and development – instead, the machine arrives in the back of a large van in a big box and normally leaves the same way. It was refreshing, then, to hear about the protracted development of the Blackbird 002 – the new high-end gaming system from HP.
The Blackbird began life as the brainchild of an HP engineer by the name of Tom Szolyga. A games enthusiast stifled in the more sedate entertainment division after the comparative failure of a range of Compaq gaming machines, he began work on the Blackbird, keeping it in a box under his desk – in much the same way that Google engineers can work on their own products 20% of the time.
The true cost of a lifetime of gaming
Thursday, June 26th, 2008
How much do you reckon you’ve spent on games in your life? A few quid? A few hundred? Absolutely no idea?
That final option was my immediate answer, and probably yours too, so the results of a recent survey by online gaming community GameStrata may shock you. Brace yourselves.
The average gamer will spend more than US$30,500 between the ages of 18 and 48. Yes, thirty thousand dollars. That’s more than £15,000. On video games.
Now that figure covers both games and gaming hardware, and the survey does only encompass a community of dedicated online gamers, but it’s still astonishing when lumped together like that. I could have bought a new car, put a deposit down on a house, or enoyed the holiday of a lifetime. Instead I took Bromley to League One mid-table mediocrity and shot a few pigeons in Liberty City. Depressing, isn’t it.
Introducing Predatron, Acer’s new Gaming PC
Wednesday, May 21st, 2008
We’ve seen some pretty ridiculous systems at PC Pro aimed at gamers. Without naming the main culprits, it’s obvious that plenty of marketing departments think that those who play games on their PCs want a machine that looks like a Transformer after a Pimp My Ride makeover.
However, Acer appeared to have wandered into the gaming PC market and taken first prize in the competition for making a gaudy, over-the-top garish machine with this, their new Predator desktop. This orange creation may pack in some decent specs – the top configuration includes a QX9650 CPU and two 9800 GX2 graphics cards in SLI configuration. It’s a little bit ludicrous and, for all of its vaguely embarrasing styling, part of me wants one very badly indeed.
Flashing with Pros
Friday, May 16th, 2008
I’ve just spent the greater part of this week writing a flash games roundup for the web, which you can find here. Not only is doing stuff like this and getting paid for it an utterly brilliant part of my job, but it also got me thinking.
And the first thing it made me thunk was this: everybody, no matter what they say, is a gamer.
Tags: chronotron, flash games, gaming, helicopter game, platformers, puzzles
Posted in: Software
I played GTA IV without going postal in real life
Thursday, May 15th, 2008
If, like me, you are fed up of the seemingly continual string of easy headliner stories in the red top and serious press alike which blame video games for the increasing problems of violence, aggression and crime in society, then you will probably rather like this posting. You see one Patrick Kierkegaard of the University of Essex has suggested that there is very little evidence that this is the case. His research, published in the International Journal of Liability and Scientific Enquiry yesterday, actually found quite the opposite: that there is a real argument to be made for such games reducing real world violence.
The really interesting thing being that his research involved actually reading and analysing all the previous research that had been done on the subject of video games and links to violence, the very same studies that ‘experts’ are quick to call upon and which journalists quote from when screaming for the likes of Grand Theft Auto to be banned. Kierkegaard admits that the GTA effect, where graphical realism is really quite intense, is becoming more important and most gamers look forward to each release precisely because of the violence, the crime and yes even the sexual or drugs related plots. However, there remains a huge difference between visiting a virtual prostitute and a real life one, for a start your crotch is likely to remain much less itchy and no actual women will have been exploited in the process (sits back and awaits angry comments from the bra burning brigade and the manbag men arguing that somehow a pretend prostitute does exactly that) and there remains a huge difference between committing a virtual crime and a real one.
Tags: Games, gaming, grand theft auto, videogame, violence
Posted in: Rant, Real World Computing
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