Posts Tagged ‘Games’

Thursday, June 26th, 2008

I am literally more excited about this game than anybody has ever been about anything ever.

The likes of David Bayon and Mike Jennings can keep their PS3s and their GTA IVs. Me, I’m much more excited about tomorrow’s UK release of Super Smash Bros Brawl (SSBB to its friends).

Excited — but also apprehensive, because, let’s face it, Nintendo doesn’t exactly have a great record on stock availability. My experience of actually using the Wii has been entirely positive; but buying it, and then buying games and accessories for it, has involved a surprising amount of anxiously standing in queues at stupid times of the morning. Because if you miss the first shipment of games/controllers/consoles, you may not have another chance to buy the thing you want for weeks or even months.

(Yes, I know I should pre-order. I tried that with the Wii console itself and all I got was an email the day before launch saying they didn’t have enough stock. Shut up.) (more…)

Thursday, June 26th, 2008

How much do you reckon you’ve spent on games in your life? A few quid? A few hundred? Absolutely no idea?

That final option was my immediate answer, and probably yours too, so the results of a recent survey by online gaming community GameStrata may shock you. Brace yourselves.

The average gamer will spend more than US$30,500 between the ages of 18 and 48. Yes, thirty thousand dollars. That’s more than £15,000. On video games.

Now that figure covers both games and gaming hardware, and the survey does only encompass a community of dedicated online gamers, but it’s still astonishing when lumped together like that. I could have bought a new car, put a deposit down on a house, or enoyed the holiday of a lifetime. Instead I took Bromley to League One mid-table mediocrity and shot a few pigeons in Liberty City. Depressing, isn’t it.

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Thursday, May 15th, 2008

If, like me, you are fed up of the seemingly continual string of easy headliner stories in the red top and serious press alike which blame video games for the increasing problems of violence, aggression and crime in society, then you will probably rather like this posting. You see one Patrick Kierkegaard of the University of Essex has suggested that there is very little evidence that this is the case. His research, published in the International Journal of Liability and Scientific Enquiry yesterday, actually found quite the opposite: that there is a real argument to be made for such games reducing real world violence.

The really interesting thing being that his research involved actually reading and analysing all the previous research that had been done on the subject of video games and links to violence, the very same studies that ‘experts’ are quick to call upon and which journalists quote from when screaming for the likes of Grand Theft Auto to be banned. Kierkegaard admits that the GTA effect, where graphical realism is really quite intense, is becoming more important and most gamers look forward to each release precisely because of the violence, the crime and yes even the sexual or drugs related plots. However, there remains a huge difference between visiting a virtual prostitute and a real life one, for a start your crotch is likely to remain much less itchy and no actual women will have been exploited in the process (sits back and awaits angry comments from the bra burning brigade and the manbag men arguing that somehow a pretend prostitute does exactly that) and there remains a huge difference between committing a virtual crime and a real one.

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Tuesday, May 13th, 2008

The last time I crossed the Swiss border was from the south: Mr Honeyball and I were going from Cannes to Mulhouse and the Schlumpf Museum (link is noisy - speakers off!), and I figured out that the best way to do this is not to schlep all the way round the French Alps, but instead go through the Gotthard pass and overnight in Lucerne.

As always, the Swiss border guards are like someone from Friends Reunited: cautious, a bit shy, and then the minute you are nice to them you are their best friend ever. Jon was expecting to be taken away and have his fillings sent for assay, but I deliberately picked a small crossing on the SP3 from Varese & Malnate, knowing the traffic would be light and the guys would be relaxed - and we wanted to drive over the bizarre ground-loops we found on Google Maps.

This friendly but thorough encounter - and a previous visit, going in through Basel, where the guards spent longer marvelling at the Japanese tax-disc on my personal import Subaru that they did looking at my passport - put me in mind of people’s approach to firewalls.

Working with a home network is not about appointing yourself a nice Swiss border guard (say “Gruezi” to the ones in the eastern half of the country if you want to be well treated, and make sure you roll the R without typical British embarrassment). it’s far more like having a garden wall with five different colour coded Tradesman’s entrances, all with doorknobs wired up to the 3-phase at your nearest substation - and yet so many devices now want unlimited access both to, and from, the web.

This last month I have had more questions about PS3 and XBox cohabitation on home networks, than all the other enquiries put together. It seems like those machines want to stand on the net unprotected and unencumbered: the fact that attack traffic seems to backtrack into all the addresses where games consoles announce themselves, on the principle that people playing games are probably not terribly au fait with protecting their other compute resources, seems to support my suggestion:

Buy yourself a proper, separate, hardware firewall. Not some freebie that hacker dudes can treat like a Swiss border guard.