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Posts Tagged ‘ Games ’

Will the Radiohead experiment work on gamers?

Tuesday, August 18th, 2009

CM 2010Like several other members of the PC Pro editorial team, I pretty much drop all pretence of working/eating/sleeping/human contact for a month or so at the same point each year: when Football Manager is released for the PC. This year will be no different, as I bravely attempt to carry local minnows Bromley from the Blue Square South to the Champions League, ducking and diving in the transfer market and abusing my fellow managers in the press.

But, for the first time in its short lifetime, I am genuinely considering opting against Football Manager. Actually, that’s a barefaced lie – i fully intend to buy FM2010, but this year I’m also going to buy its big rival, Championship Manager.

Not because I think it will have improved to a level at which it genuinely competes with Sports Interactive’s record-smashing masterpiece – although early reports suggest it’s giving it a hell of a go – but because Eidos is doing something a bit different with the CM2010 launch. (more…)

iPhone: a return to the golden age of gaming?

Tuesday, August 11th, 2009

iPhoneWhen I were a lad, a new computer game didn’t cost the same as a tank of petrol. I remember eagerly scanning the shelves of my local WH Smith, hoping to find a new release among the stacks of Commodore 64 tapes priced at £2.99. If I hadn’t given my mum too much lip that week, I might even have been able to persuade her to part with £3.99 for one of the premium titles, such as The Way of the Exploding Fist.

The era of the low-budget game pretty much died with the Commodore 64, Spectrum and Amstrad era. Before long the Amiga and the Atari ST had raised the budget bar to £9.99 – not so much an impulse purchase, as a couple of weeks pocket money at the very least.

Yet, that was nothing compared to the inflation of the console era. New PlayStation titles routinely cost £30. Today, a brand new Xbox 360 or PlayStation 3 title can set you back £50. I sympathise with the parents I see dragging their disappointed offspring away from the game aisles in Tesco, explaining they simply can’t afford the latest releases. For my mum it was a couple quid on top of her copy of the Daily Mail and Woman’s Weekly; for today’s mums it’s almost as much as the weekly shopping bill.

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Gaming-gem Daggerfall is now free

Friday, July 10th, 2009

This is slightly off the PC Pro beat but given that a great, big slab of gaming history is involved I decided to stretch my legs. Bethesda (that’s them who made Fallout 3 and Oblivion) have just released the Elder Scrolls II: Daggerfall for free in order to celebrate fifteen years of the series. It’ll happily rattle around in a 150MB corner of your hard drive and needs only hugs to make it happy. You’ll need that gaming-gateway-to-the-past DosBox to get it running – that’s right chums Daggerfall really is that ancient – but if you’ve never gazed upon this gem I suggest you do so now.

You see, Daggerfall wasn’t coded so much as assembled out of dark matter. That 150MB contains a huge landscape filled with thousands of towns, dungeons and happenings. It’s randomly generated meaning that after a few hours you’ll inevitably find yourself wandering down the same section of corridor for the eighth time, but it’s still quite an incredible sight when you first clap eyes on that immense game map.

(more…)

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The 10 biggest PC stories from E3 2009

Monday, June 8th, 2009

The biggest show in games - it\'s E3 The annual Electronic Entertainment Expo, known as E3, attracts tens of thousands of hardcore gamers and industry figures to Los Angeles each June.

It’s the biggest show of the year, where Sony, Microsoft and Nintendo deliver keynote presentations, and, even though it’s easy to get caught up in Project Natal and the PSP Go, plenty of exciting PC news has emerged from E3.

Here, we’ve sifted through the dodgy RTS titles and lazy console ports to pick out the most important PC gaming stories to emerge from the three-day conference, so take a look at our top stories and let us know what you think.

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Single-handed entertainment

Wednesday, April 29th, 2009

 


Not too long ago now, I found myself sitting in a wheelchair parked in the corner of an A&E department in Staffordshire. It wasn’t the Saturday afternoon I’d been hoping for.

My bicycle and I had parted ways at a crucial moment in the day’s riding. It had selfishly decided that it didn’t want to accompany me all the way to the bottom of the hill, and its decision saw me hurtle skyward, soar head-first over a sizeable mound of earth, and come to rest abruptly against a tree stump lurking on the other side. 

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Amazon takes shopping next-gen

Wednesday, October 29th, 2008

If anyone’s going to change the way we shop online it’s Amazon. It sells pretty much everything you could ever wish to buy on a high street, usually at lower prices, with fast, often free delivery and (in my experience) excellent customer service.

But the one problem online retailers have is capturing the browsing shopper. With only a home page to compete with the highly visible displays in most shop windows, it’s not easy to simply wander around an online store and spot something you may not have been looking for.

Step forward Amazon WindowShop. (more…)

The calm before the Brawl

Thursday, June 26th, 2008

I am literally more excited about this game than anybody has ever been about anything ever.

The likes of David Bayon and Mike Jennings can keep their PS3s and their GTA IVs. Me, I’m much more excited about tomorrow’s UK release of Super Smash Bros Brawl (SSBB to its friends).

Excited — but also apprehensive, because, let’s face it, Nintendo doesn’t exactly have a great record on stock availability. My experience of actually using the Wii has been entirely positive; but buying it, and then buying games and accessories for it, has involved a surprising amount of anxiously standing in queues at stupid times of the morning. Because if you miss the first shipment of games/controllers/consoles, you may not have another chance to buy the thing you want for weeks or even months.

(Yes, I know I should pre-order. I tried that with the Wii console itself and all I got was an email the day before launch saying they didn’t have enough stock. Shut up.) (more…)

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The true cost of a lifetime of gaming

Thursday, June 26th, 2008

How much do you reckon you’ve spent on games in your life? A few quid? A few hundred? Absolutely no idea?

That final option was my immediate answer, and probably yours too, so the results of a recent survey by online gaming community GameStrata may shock you. Brace yourselves.

The average gamer will spend more than US$30,500 between the ages of 18 and 48. Yes, thirty thousand dollars. That’s more than £15,000. On video games.

Now that figure covers both games and gaming hardware, and the survey does only encompass a community of dedicated online gamers, but it’s still astonishing when lumped together like that. I could have bought a new car, put a deposit down on a house, or enoyed the holiday of a lifetime. Instead I took Bromley to League One mid-table mediocrity and shot a few pigeons in Liberty City. Depressing, isn’t it.

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I played GTA IV without going postal in real life

Thursday, May 15th, 2008

If, like me, you are fed up of the seemingly continual string of easy headliner stories in the red top and serious press alike which blame video games for the increasing problems of violence, aggression and crime in society, then you will probably rather like this posting. You see one Patrick Kierkegaard of the University of Essex has suggested that there is very little evidence that this is the case. His research, published in the International Journal of Liability and Scientific Enquiry yesterday, actually found quite the opposite: that there is a real argument to be made for such games reducing real world violence.

The really interesting thing being that his research involved actually reading and analysing all the previous research that had been done on the subject of video games and links to violence, the very same studies that ‘experts’ are quick to call upon and which journalists quote from when screaming for the likes of Grand Theft Auto to be banned. Kierkegaard admits that the GTA effect, where graphical realism is really quite intense, is becoming more important and most gamers look forward to each release precisely because of the violence, the crime and yes even the sexual or drugs related plots. However, there remains a huge difference between visiting a virtual prostitute and a real life one, for a start your crotch is likely to remain much less itchy and no actual women will have been exploited in the process (sits back and awaits angry comments from the bra burning brigade and the manbag men arguing that somehow a pretend prostitute does exactly that) and there remains a huge difference between committing a virtual crime and a real one.

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Put your brains on the border

Tuesday, May 13th, 2008

The last time I crossed the Swiss border was from the south: Mr Honeyball and I were going from Cannes to Mulhouse and the Schlumpf Museum (link is noisy – speakers off!), and I figured out that the best way to do this is not to schlep all the way round the French Alps, but instead go through the Gotthard pass and overnight in Lucerne.

As always, the Swiss border guards are like someone from Friends Reunited: cautious, a bit shy, and then the minute you are nice to them you are their best friend ever. Jon was expecting to be taken away and have his fillings sent for assay, but I deliberately picked a small crossing on the SP3 from Varese & Malnate, knowing the traffic would be light and the guys would be relaxed – and we wanted to drive over the bizarre ground-loops we found on Google Maps.

This friendly but thorough encounter – and a previous visit, going in through Basel, where the guards spent longer marvelling at the Japanese tax-disc on my personal import Subaru that they did looking at my passport – put me in mind of people’s approach to firewalls.

Working with a home network is not about appointing yourself a nice Swiss border guard (say “Gruezi” to the ones in the eastern half of the country if you want to be well treated, and make sure you roll the R without typical British embarrassment). it’s far more like having a garden wall with five different colour coded Tradesman’s entrances, all with doorknobs wired up to the 3-phase at your nearest substation – and yet so many devices now want unlimited access both to, and from, the web.

This last month I have had more questions about PS3 and XBox cohabitation on home networks, than all the other enquiries put together. It seems like those machines want to stand on the net unprotected and unencumbered: the fact that attack traffic seems to backtrack into all the addresses where games consoles announce themselves, on the principle that people playing games are probably not terribly au fait with protecting their other compute resources, seems to support my suggestion:

Buy yourself a proper, separate, hardware firewall. Not some freebie that hacker dudes can treat like a Swiss border guard.

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