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Posted on September 11th, 2009 by Darien Graham-Smith

Eyefinity: nice demo, but I won’t play games on it

The new ATI Eyefinity system has created quite an online buzz. Otherwise sane-sounding people have been openly drooling over the idea of combining six monitors into a vast 7,680 x 3,200 display; and, in fairness, if you just focus on that really big number it is quite seductive.

But, while I hate to be a Negative Nancy, I think that excitement needs to be cooled down with a few caveats.

The most obvious one is that multi-display systems are nothing new. Back at the Spider launch in 2007, ATI demonstrated an eight-monitor gaming setup which made everyone go “ooh” — and which was then never heard of again. Admittedly, that system required four graphics cards, but the enthusiast gaming market isn’t known for penny-pinching. If people genuinely wanted to play games on six monitors, they’d be doing so already.

And ATI clearly realises this, as the six-monitor capability is to be reserved for specialist models (of which, we may safely assume, not many will be made). Mainstream cards will be limited to three displays.

The rule of three

But then three is an awkward number. You can’t make three screens into a grid, obviously. If you line them up in a row you get a screen that’s five times as wide as it is high, which is frankly weird. Stack them vertically (with a special stand) and it’s like using a widescreen monitor on its side. Your best bet is probably to rotate three monitors into portrait mode and push them together, for a viewport that’s similar in shape to a normal desktop monitor but with three times the pixels.

Even then, though, your huge multi-monitor display will have two big, dark bezels cutting right across the picture.

That’s not just a superficial complaint. Yes, the overall graphical effect is cheapened by the intrusion of thick plastic bars across the playfield. But bezels also introduce very particular problems when game elements stray across them. A perfect illustration was provided by the flight simulator that ATI used to demonstrate its six-monitor setup, in which the speedometer and altimeter, in the middle of the display, ended up split across two screens, leaving them basically illegible:

(Let’s not get into the problems you’d hit if you tried to use an Eyefinity monitor group to run a productivity application like Word or Excel.)

Lethal bezel

Bezels can cause more general gameplay problems too, as objects moving at regular speeds suddenly leap forward by an inch or more as they pass from screen to screen. That certainly doesn’t help the player to track opponents with the precision required to target / overtake / frag them.

A workaround in some cases could be for the software to insert virtual gaps between screens corresponding to the bezel width, to produce an effect like looking through a window frame. This would bring its own problems, though: it would make it fully impossible to read the flight simulator instruments, for example, and would open up the possibility of bullets and enemies hiding in the “dark” area between screens.

Basically, there’s no proper solution with current hardware —— and I suspect that means that multi-monitor gaming isn’t going to catch on with real people any time soon. Don’t get me wrong, I enjoyed watching the Eyefinity demos as much as anyone, and the idea of a huge display certainly does appeal. But, sad to say, I think it’s going to take a slightly more creative development than this to make it a reality.

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Posted in: Real World Computing, View from the Labs

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4 Responses to “ Eyefinity: nice demo, but I won’t play games on it ”

  1. Steve Cassidy Says:
    September 12th, 2009 at 10:53 am

    Were all the monitors the same device? I thought the big flight simulators took advantage of the human factor that visual resolution is highest at the centre of the field of view, and you can drop to big blocky pixels at the edges… So perhaps the tricks is to have cheaper low-res monitors to L & R, and then the hi-res one in the middle.

    I have actually played with three monitor layouts – you can do it now, with a Matrox Parhelia – but it’s actually more useful for business than for gaming.

     
  2. Beanboy Says:
    September 13th, 2009 at 9:57 am

    Gamers have been using triple screen for a while and they represent the ideal setup. The human eye can see more horizontaly than vertically so a wider screen fills the peripheral vision and increases the immersion into the game.

    Look at the Matrox TripleHead2Go – this allows bezel management; and it’s amazing how quickly your eyes get used to them. For example, when was the last time you noticed those bits of metal that hold you car roof up?!

    Look at triple screen gaming reviews on the web – pretty much EVERY reviewed says that he won’t go back to single screen gaming.

    Cheer up ‘Nancy’ – AMD have come up with a great product that hardcore gamers will love!

     
  3. David Wright Says:
    September 14th, 2009 at 7:04 am

    There was an express card released for the MacBook Pro lastyear, which allowed it to run up to 4 24″ monitors, plus its internal display (or two external 30″ monitors).

    As Steve says, it is more useful for business. At work I use a 15″ laptop with a 1680×1050 display and I have a 24″ monitor dual-heading at the side. Sometimes even that is limiting!

    At my old employers, I was developing web sites and had dual 19″ TFTs, that was quite limiting I actually found it easier to work on my 24″ iMac at home.

    A single hi-res monitor is much more useful than 2 lower resolution monitors, but two (or more) hi-res monitors are even better…

     
  4. David Says:
    September 17th, 2009 at 9:55 pm

    I can think of one ideal use… It costs £50,000 for a cinema resolution projector, but only £5000 for 4×1080p HD projectors that make the same resolution… bargain!

     

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