<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Will Nvidia PhysX ever be worthwhile?</title>
	<atom:link href="http://www.pcpro.co.uk/blogs/2009/06/30/will-nvidia-physx-ever-be-worthwhile/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pcpro.co.uk/blogs/2009/06/30/will-nvidia-physx-ever-be-worthwhile/</link>
	<description>Blogging in the real world</description>
	<lastBuildDate>Mon, 23 Nov 2009 18:29:30 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: morgs</title>
		<link>http://www.pcpro.co.uk/blogs/2009/06/30/will-nvidia-physx-ever-be-worthwhile/comment-page-1/#comment-88582</link>
		<dc:creator>morgs</dc:creator>
		<pubDate>Wed, 01 Jul 2009 18:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=6067#comment-88582</guid>
		<description>I ASSUME that there&#039;s a bunch of useful physics commands that developers could agree upon to be added to a future Direct X or open standard alternative. However if OpenCL or an OpenCL like DX11 alternative is flexible and easy enough to use for physics another set of physics only API&#039;s may not have any benefit.

PhysX is useless I know if I was a developer I&#039;d want my games and tools to be based around an open standard with a future of hardware compatibility way into the future.

I hope OpenCL becomes the standard for games as it could potentially help allow a shift in future towards linux being the standard game platform.</description>
		<content:encoded><![CDATA[<p>I ASSUME that there&#8217;s a bunch of useful physics commands that developers could agree upon to be added to a future Direct X or open standard alternative. However if OpenCL or an OpenCL like DX11 alternative is flexible and easy enough to use for physics another set of physics only API&#8217;s may not have any benefit.</p>
<p>PhysX is useless I know if I was a developer I&#8217;d want my games and tools to be based around an open standard with a future of hardware compatibility way into the future.</p>
<p>I hope OpenCL becomes the standard for games as it could potentially help allow a shift in future towards linux being the standard game platform.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cerebros</title>
		<link>http://www.pcpro.co.uk/blogs/2009/06/30/will-nvidia-physx-ever-be-worthwhile/comment-page-1/#comment-88315</link>
		<dc:creator>cerebros</dc:creator>
		<pubDate>Tue, 30 Jun 2009 20:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=6067#comment-88315</guid>
		<description>Surely what is needed to increase take up is for Microsoft to add a physics element into Direct X?</description>
		<content:encoded><![CDATA[<p>Surely what is needed to increase take up is for Microsoft to add a physics element into Direct X?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Posts about Halo 2 as of June 30, 2009 &#124; Information Percolation Initiative</title>
		<link>http://www.pcpro.co.uk/blogs/2009/06/30/will-nvidia-physx-ever-be-worthwhile/comment-page-1/#comment-88288</link>
		<dc:creator>Posts about Halo 2 as of June 30, 2009 &#124; Information Percolation Initiative</dc:creator>
		<pubDate>Tue, 30 Jun 2009 19:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcpro.co.uk/blogs/?p=6067#comment-88288</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
